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kotsoft

HN member
Joined
Tue, Nov 13, 2012, 3:45 PM UTC
HN karma
55
Public activity
15 items

About kotsoft

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Recent public activity

  1. comment
    Comment #40812338

    UPDATE: I've added a "hacker mode" for you all! You can now specify a userUpdate function and it will run it each frame. See my twitter post for a demo of it. https://x.com/kotsoft…

  2. comment
    Comment #40810922

    Here's a video of the spatial sounds system from my 3D sims: https://www.youtube.com/watch?v=0HJ5lMpWTXQ I will see if I can bring it to WebAudio.

  3. comment
    Comment #40810848

    Thanks! With 3D the main challenge might be visualizing the layers separately. Ideally each of the phases would have some kind of metaball effect and also be transparent and even r…

  4. comment
    Comment #40810717

    Hi, I've updated the home page on my site ( https://grantkot.com ) with links to my other socials, like the YouTube and itchio pages. Twitter for more casual frequent updates, and …

  5. comment
    Comment #40810076

    Yeah agree. The objective was more to make a physics toy that would run on single core on a phone than something for actual scientific or industrial use. I could add additional ite…

  6. comment
    Comment #40809955

    If you use WebGPU, for your acceleration structure, try to use the algorithm here presented in the Diligent Engine repo. This will allow you not to transfer data back and forth bet…

  7. comment
    Comment #40809604

    Yeah, pretty much this, I've experimented with putting on the GPU a bit but I would say particle based is 3x faster than a multithreaded & SIMD CPU implementation. Not 100x like yo…

  8. comment
    Comment #40809306

    You actually can adjust the settings for this. In settings>simulation, instead of sameRestDensity being 8 make it 0 and make it higher for diffRestDensity. I recommend doing it wit…

  9. comment
    Comment #40805301

    Thanks! I am definitely working on bringing more to the WASM world. I'd begun experimenting with 3D and multithreading and then last week decided to circle back to the 2d demo and …

  10. comment
    Comment #40805160

    Yes, the previous one is: https://news.ycombinator.com/item?id=40429878 There are some new features since then and some major speed improvements from using SIMD. I do still see com…

  11. comment
    Comment #40804200

    With keyboard there are also the shortcuts: 1-4 to emit the different materials a/r to attract repel from mouse x/c to rotate a bit

  12. comment
    Comment #40804161

    This is still the same kind of simulation, based on the Particle-based Viscoelastic Fluid Simulation paper. I updated it to use Wasm SIMD more fully with the help of Clang Vector E…

  13. comment
    Comment #40449259

    Thanks. It's a WebAssembly simulation so mostly CPU and very light on the GPU because it's just drawing points. It will actually run on mobile too with multitouch.

  14. comment
    Comment #40449244

    I'm not sure if the between layers thing might be a similar thing to when bubbles show up on the sides and bottom of a glass of water. Some of the bubbles are also staying because …

  15. comment
    Comment #40440948

    Hi, I made this demo. This is actually all from the paper Particle-based Viscoelastic Fluid Simulation (Simon Clavet, Philippe Beaudoin, and Pierre Poulin). It is an SPH type (part…