Viewing profile — kotsoft
kotsoft
HN member- Joined
- Tue, Nov 13, 2012, 3:45 PM UTC
- HN karma
- 55
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- 15 items
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About kotsoft
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Recent public activity
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Comment #40812338
UPDATE: I've added a "hacker mode" for you all! You can now specify a userUpdate function and it will run it each frame. See my twitter post for a demo of it. https://x.com/kotsoft…
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Comment #40810922
Here's a video of the spatial sounds system from my 3D sims: https://www.youtube.com/watch?v=0HJ5lMpWTXQ I will see if I can bring it to WebAudio.
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Comment #40810848
Thanks! With 3D the main challenge might be visualizing the layers separately. Ideally each of the phases would have some kind of metaball effect and also be transparent and even r…
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Comment #40810717
Hi, I've updated the home page on my site ( https://grantkot.com ) with links to my other socials, like the YouTube and itchio pages. Twitter for more casual frequent updates, and …
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Comment #40810076
Yeah agree. The objective was more to make a physics toy that would run on single core on a phone than something for actual scientific or industrial use. I could add additional ite…
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Comment #40809955
If you use WebGPU, for your acceleration structure, try to use the algorithm here presented in the Diligent Engine repo. This will allow you not to transfer data back and forth bet…
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Comment #40809604
Yeah, pretty much this, I've experimented with putting on the GPU a bit but I would say particle based is 3x faster than a multithreaded & SIMD CPU implementation. Not 100x like yo…
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Comment #40809306
You actually can adjust the settings for this. In settings>simulation, instead of sameRestDensity being 8 make it 0 and make it higher for diffRestDensity. I recommend doing it wit…
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Comment #40805301
Thanks! I am definitely working on bringing more to the WASM world. I'd begun experimenting with 3D and multithreading and then last week decided to circle back to the 2d demo and …
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Comment #40805160
Yes, the previous one is: https://news.ycombinator.com/item?id=40429878 There are some new features since then and some major speed improvements from using SIMD. I do still see com…
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Comment #40804200
With keyboard there are also the shortcuts: 1-4 to emit the different materials a/r to attract repel from mouse x/c to rotate a bit
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Comment #40804161
This is still the same kind of simulation, based on the Particle-based Viscoelastic Fluid Simulation paper. I updated it to use Wasm SIMD more fully with the help of Clang Vector E…
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Comment #40449259
Thanks. It's a WebAssembly simulation so mostly CPU and very light on the GPU because it's just drawing points. It will actually run on mobile too with multitouch.
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Comment #40449244
I'm not sure if the between layers thing might be a similar thing to when bubbles show up on the sides and bottom of a glass of water. Some of the bubbles are also staying because …
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Comment #40440948
Hi, I made this demo. This is actually all from the paper Particle-based Viscoelastic Fluid Simulation (Simon Clavet, Philippe Beaudoin, and Pierre Poulin). It is an SPH type (part…