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Viewing profile — kmnt

kmnt

HN member
Joined
Thu, Apr 06, 2017, 4:49 PM UTC
HN karma
26
Public activity
17 items

About kmnt

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Recent public activity

  1. comment
    Comment #20935794

    hard to imagine an environment with worse input response and timing behavior than web browsers. Buffering audio output would be easiest way to compensate for callback jitter, but s…

  2. comment
    Comment #20901288

    heres a webgl turing sim http://ktfh.github.io/gray-scott/

  3. comment
    Comment #20870049

    they call it an amp but store description makes it seem like it compresses

  4. comment
    Comment #20706532

    Funny hack, I would have expected some perfect seam algorithm from google.

  5. comment
    Comment #20706202

    Is there a method for dealing with seams between RTIN tiles of different levels of detail? It looks like it would be complicated to implement.

  6. comment
    Comment #20549320

    I think what is being reacted to though is that its being done in a business context. Construction companies do not typically value good graphic design or hand lettering. This is s…

  7. comment
    Comment #20548343

    whats seems satirical about this? most construction companies just buy coroplast signs, I used to make them its why I was surprised hes spending hours on this as the article states…

  8. comment
    Comment #20548154

    Probably varies by industry, in my experience man hours are treated as too precious for this. I worked in a sign shop and there were still old hand letterers in the industry but fo…

  9. comment
    Comment #20547355

    vinyl plotters are so fast an cheap they ended hand lettering as a trade, I wonder how hes spending hours on these without management pressure for faster and cheaper temporary sign…

  10. comment
    Comment #19195913

    train shunting problems seem like a variation of tower of hanoi https://en.wikipedia.org/wiki/Tower_of_Hanoi

  11. comment
    Comment #18172294

    ultralights can already be piloted without a license or registration. Its an amazing degree of freedom that most don't realize they have.

  12. story
  13. comment
    Comment #15769041

    That is really cool, especially for the time. Only downside is I think some uv mapping is required to map the hatching onto the models. Here is a video of the paper https://www.you…

  14. comment
    Comment #15521720

    I think gvim already supports colour rendering of x pixmaps which double as C source code.

  15. comment
    Comment #14053465

    Those attached PDFs give a great overview of how to implement this. The virtual machine and friction plugins sound so good, I really want to try duplicating this. Thanks for the sa…

  16. comment
    Comment #14053205

    This is really cool, modeling the process instead of relying on samples is a really appealing solution. The first engine sounded like atari pole position to me but the second 4 str…

  17. comment
    Comment #14052427

    I've been struggling to synthesize satisfying engine sound and tire squeal for a game, my best efforts sound like an engine that runs on soap bubbles. I think the cutting edge solu…