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killcoder

HN member
Joined
Sun, Jul 10, 2022, 8:41 AM UTC
HN karma
312
Public activity
57 items

About killcoder

I work on a framework for making user interfaces for hardware devices.

michael@electricui.com

Recent public activity

  1. comment
    Comment #48231470

    I think 'actual parallelism' is a vastly easier and more fruitful way to get better performance out of these kinds of systems, compared to pushing against single-threaded faster ge…

  2. comment
    Comment #46655725

    I don't buy the "any constraints cause lower performance via being out of distribution" idea. Sure if you ask the model to output 'reasoning' in JSON steps, that is a completely di…

  3. comment
    Comment #46655665

    I was working on a speculative decoding optimisation and its accompanying blog post. Explaining the more basic concepts filled so much of the post I decided to pull them out, formi…

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    Comment #46067700

    In South Australia an algal bloom started in ~mid-March of this year, it's a pretty big ecological disaster, probably the worst non-bushfire disaster in living memory. Probably 30%…

  6. comment
    Comment #46020664

    > 30% more token-efficient at the same reasoning level across many tasks But they're claiming it's more token efficient, so me switching my usage to the new model should _free up_ …

  7. comment
    Comment #45988707

    It would be nice if users of the codex-cli that are just using API keys as a way to handle rate limits and billing could receive these new models at the same time. I appreciate the…

  8. comment
    Comment #45746961

    Apart from the actual model release, this is the second set of models from OpenAI that uses the Harmony response format. I don't suppose anyone knows if OpenAI uses the Harmony for…

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    Comment #41577736

    Not at all, in a renderer the Node and Chromium event loops are bound together, they’re part of the same v8 isolate, no IPC shenanigans. The main process really shouldn’t be used f…

  11. comment
    Comment #41566787

    Renderers can access Node APIs via the ‘node integration’ setting or via a preload script.

  12. comment
    Comment #41566775

    You were correct. Electron lets you expose specific NodeJS APIs via the preload script or everything via the ‘nodeIntegration’ setting: https://www.electronjs.org/docs/latest/api/s…

  13. comment
    Comment #41566741

    You don’t need IPC, you can either use a preload script to expose particular Node APIs in a secure manner or set ‘nodeIntegration‘ to ‘true’ to expose everything. Source: https://w…

  14. comment
    Comment #41566370

    Within a renderer you can access NodeJS APIs directly. The main process shouldn’t be used for any significant computation, as it will block GPU paints and cross-process synchronisa…

  15. comment
    Comment #41550206

    Conversely, the last blog post we wrote was 8,000+ words and took months of testing, yet the average 'read' time is under 2 minutes. I'm convinced there's a correlation between int…

  16. comment
    Comment #40666037

    Factorio is a good example of a modern game that works this way.

  17. comment
    Comment #40580238

    Does DuckDB supports partial reading of .duckdb files hosted externally?

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    Comment #40273743

    I wish this recent backlash was also spent on removing this rootkit. It's a PvE game, I hardly see why a rootkit is warranted.

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  22. comment
    Comment #39314965

    We nerd sniped ourselves into testing the latencies of a whole bunch of wireless communication links and protocols for microcontrollers. We’ll probably do a series of power consump…

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  25. comment
    Comment #39173236

    I work on a product for building user interfaces for hardware devices. All the state management is done via incrementally updated, differential DataFlow systems. The interface is d…