Viewing profile — kikkupico
kikkupico
HN member- Joined
- Wed, Jan 05, 2022, 3:57 AM UTC
- HN karma
- 19
- Public activity
- 22 items
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About kikkupico
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Recent public activity
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Comment #47470208
Contrary to the general opinion, I feel that AI has IMPROVED my cognitive skills. I find myself discovering solutions to problems I've always struggled with (without asking AI abou…
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Comment #47464301
> The point I’m making is that determinism isn’t the key difference between compilers and LLMs I think you misunderstood. Determinism is the the difference between natural language…
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Comment #47445726
> C code admits many assembly interpretations and the assembly you get will vary depending on your compiler and parameters. There's your own example defining how code is determinis…
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Comment #47435511
Natural language is fluid and ambiguous while code is rigid and deterministic. Spec-driven development appears to be the best of both worlds. But really, it is the worst of both. L…
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Comment #47276958
Wow! I just wrote the article "Stop trivialising AI: it’s not your intern, colleague or compiler" today and shared on HN - https://news.ycombinator.com/item?id=47274213 - but I tal…
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Comment #47211158
Fair enough! Business and user perspectives are meta-data that explain the intent behind the code. I disagree with the point that intent should be the source of truth, though. Inte…
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Comment #47194181
> You can argue that you can just ask the LLM to explain back and forth but it can still be too much. But then you'd get an explanation tailored to your specific perspective instea…
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Comment #47194158
What do we gain by maintaining a high level view instead of asking an LLM to explain the code at a high level when required?
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Ask HN: Why spec-driven development when code IS spec?
Code, as such, is a detailed, verifiable spec that a machine can execute. LLMs are already great at translating code to natural language and vice-versa. Why do we need a second, le…
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Comment #47058205
Thanks for the feedback! I agree there needs to be visual indication for the knobs' min and max points. I'm thinking about how to do this without adding visual clutter.
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Comment #47048154
Thank you! I just changed the knob control gesture/drag logic and it doesn't work like a vertical slider anymore.
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Comment #47048145
Made the knob controls more intuitive now. Please check it out!
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Comment #47047629
Thanks for the feedback! Click and scroll up/down to turn the knobs. I will fix this as it isn't an intuitive way to control knobs. EDIT: Done! Please disregard this comment.
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Show HN: Ambient CSS – Physically Based CSS and React Components
Hello! AmbientCSS is a side project I started 5 years ago because I found the lack of realism in CSS shadows jarring. So, I tried to create a more realistic and consistent shadow s…
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Comment #46666350
Exactly! LLMs' (or any Gen-AI) lack of lived-experience/emotions is their Achilles heel. The best human creators understand how to inspire emotions mainly because they can feel it …
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Comment #46666135
There was a very specific purpose here - to build a web-based accelerometer game. If I were to compare this with playing, I would say this is more akin to playing with a special ki…
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Comment #46666040
Thank you for the honest feedback! I'll stick to writing content by hand for future blog posts.
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Comment #46666006
Here you go - https://www.kikkupico.com/posts/vibe-discovery/#the-meta The blog post was written by Claude Code, reviewed by Gemini Pro, ChatGPT 5.2 Thinking, Kimi K2 Thinking, Dee…
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Comment #46665875
I misjudged the amount of dislike HN users have for AI generated writing. I have added a "meta" section explaining how the post itself was written by AI, directed by my own taste. …
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Comment #46630877
[dead]
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Show HN: I built a game on my old phone without knowing what I was building
I'm calling this "Vibe Discovery" — distinct from vibe coding because I didn't know the requirements upfront. Started with "make something with the accelerometer" and discovered th…