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khangaroo

HN member
Joined
Wed, Sep 14, 2022, 8:32 PM UTC
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59
Public activity
16 items

About khangaroo

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Recent public activity

  1. story
  2. comment
    Comment #46466395

    https://archive.is/E6czj

  3. comment
    Comment #44912206

    https://archive.is/zYuHd

  4. comment
    Comment #44817371

    Option 2: sfc /scannow

  5. comment
    Comment #44703510

    https://archive.is/8WPpZ

  6. comment
    Comment #42242906

    Absolutely. The other exploit I wrote from two years ago that I alluded to in the post involved a vulnerability completely different component. That one abused a (presumably decade…

  7. comment
    Comment #42242861

    Personally, I think that part ended up being more interesting than the Unity bug itself purely because of the implications. A friend was able to abuse the xinput1_3 RWX region in p…

  8. story
  9. comment
    Comment #40558934

    The SSE float reciprocal instructions have slightly different results between Intel and AMD, which can be a source of headaches for those expecting deterministic results between PC…

  10. comment
    Comment #39090174

    The 3DS has it too: https://github.com/SonoSooS/libjz

  11. comment
    Comment #38320896

    func_vehicle is a right, not a privilege!

  12. comment
    Comment #37808608

    I posted this on the thread in /r/programming a while ago, but I might as well post this here too. It's possible to implement the adder in "only" 11 subtractions: fn adder(a: Bit, …

  13. comment
    Comment #36246980

    Probably because third-party apps aren't optimized to shove as many ads down the user's throat as possible.

  14. comment
    Comment #35445656

    re3 and reVC are decompilation projects for Grand Theft Auto III and Grand Theft Auto: Vice City respectively. For more context behind the lawsuit, see https://news.ycombinator.com…

  15. story
  16. comment
    Comment #32903527

    I wonder if it would be viable to have a model that generates other components like normal maps based on the generated texture too.