Viewing profile — khangaroo
khangaroo
HN member- Joined
- Wed, Sep 14, 2022, 8:32 PM UTC
- HN karma
- 59
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- 16 items
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About khangaroo
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Recent public activity
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Comment #46466395
https://archive.is/E6czj
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Comment #44912206
https://archive.is/zYuHd
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Comment #44817371
Option 2: sfc /scannow
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Comment #44703510
https://archive.is/8WPpZ
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Comment #42242906
Absolutely. The other exploit I wrote from two years ago that I alluded to in the post involved a vulnerability completely different component. That one abused a (presumably decade…
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Comment #42242861
Personally, I think that part ended up being more interesting than the Unity bug itself purely because of the implications. A friend was able to abuse the xinput1_3 RWX region in p…
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Comment #40558934
The SSE float reciprocal instructions have slightly different results between Intel and AMD, which can be a source of headaches for those expecting deterministic results between PC…
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Comment #39090174
The 3DS has it too: https://github.com/SonoSooS/libjz
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Comment #38320896
func_vehicle is a right, not a privilege!
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Comment #37808608
I posted this on the thread in /r/programming a while ago, but I might as well post this here too. It's possible to implement the adder in "only" 11 subtractions: fn adder(a: Bit, …
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Comment #36246980
Probably because third-party apps aren't optimized to shove as many ads down the user's throat as possible.
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Comment #35445656
re3 and reVC are decompilation projects for Grand Theft Auto III and Grand Theft Auto: Vice City respectively. For more context behind the lawsuit, see https://news.ycombinator.com…
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Comment #32903527
I wonder if it would be viable to have a model that generates other components like normal maps based on the generated texture too.