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kgm

HN member
Joined
Fri, Jul 12, 2013, 6:40 PM UTC
HN karma
621
Public activity
36 items

About kgm

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Recent public activity

  1. comment
    Comment #44619191

    I have used id() in production code, but the circumstances were extremely specific: It was in some monitoring-related code that was trying to dig down into the guts of the interpre…

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    Comment #39329108

    When it comes to profiling in Python, never underestimate the power of the standard library's profiler. You can supply it with a custom timing function when instantiating the Profi…

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    Comment #36304930

    My own experience was with the 3D-enhanced version of Mechwarrior 2: Mercenaries, specifically. It is possible that the equivalent version for Mechwarrior 2 was more stable. It's a…

  6. comment
    Comment #36299442

    Part of the issue there is that the 3D-acceleration-enabled versions of Mechwarrior 2 (and Mercenaries) were buggy as heck even at the time. (Mercenaries was even pretty buggy befo…

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    Comment #36299235

    There's a whole generation of games from the mid to late 90s (and perhaps into the early 00s) that's remarkably annoying to play these days because of this issue. The game I've per…

  8. comment
    Comment #32653032

    I am taken a little aback by the name. There is, of course, already the D programming language, which has even had a major version number of 2 for quite some time. It also brings t…

  9. comment
    Comment #31232572

    All right, behold my idiotic story about the time I got a job for one of the major tech companies. It's the late 00's. I am in my early 20s. I have an associate's degree from the l…

  10. comment
    Comment #30860409

    For another breakdown of the details of floating-point precision, I recommend qntm's "0.1 + 0.2 returns 0.30000000000000004": https://qntm.org/notpointthree

  11. comment
    Comment #30635753

    "Mars was empty before we came." Red Mars, Kim Stanley Robinson

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    Comment #30394258

    I would also recommend https://www.joelonsoftware.com/2003/10/08/the-absolute-minim...

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    Comment #29920654

    I once wrote a popular browser-based tool for a popular game. Other tools existed in the space at the time I started the project, but I felt the need to go at the problem my own wa…

  15. comment
    Comment #29869664

    There is no sense in which English pronunciation can be described as "consistent." As supporting evidence, may I introduce the poem "The Chaos": https://ncf.idallen.com/english.htm…

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    Comment #29669314

    I just finished a re-read of the "Commonweal" series by Graydon Saunders, which begins with The March North : https://play.google.com/store/books/details?id=MoIOAwAAQBAJ I've never…

  17. comment
    Comment #29220151

    One thing to note, in the gritty details of Python's actual implementation of the list type, is that there's a little more to say about how list resizing works than is immediately …

  18. comment
    Comment #29220057

    The standard array module was more relevant in the distant past, before version 2.6 added the bytearray type. Otherwise, numpy arrays are considerably more useful in virtually ever…

  19. comment
    Comment #28822669

    Yeah, but we're not talking about pure mathematics. We're talking about floats, and I find that it's very important to be clear about the limitations. It's easy to get some nasty b…

  20. comment
    Comment #28822565

    This is a neat article, but it does have some errors. One subtle point that the post gets wrong: > So where does that come from? The answer is that Python stores everything inside …

  21. comment
    Comment #28574705

    The podcast Behind the Bastards has a two-part episode on the history of the US border patrol titled "The U.S. Border Patrol Is A Nightmare That Never Ends," which I listened to ju…

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    Comment #26947202

    You joke, but Factorio is a sufficiently "crunchy" logistics game that it has prompted me to study a number of serious topics, from learning linear programming to determine optimal…

  25. comment
    Comment #25962850

    I taught myself linear programming because of Factorio. It is easily the single game in which I have spent the most time, probably close to 4,000 hours. It is delightful to see tha…