Viewing profile — kaveh808
kaveh808
HN member- Joined
- Mon, Apr 11, 2022, 11:29 AM UTC
- HN karma
- 662
- Public activity
- 211 items
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About kaveh808
Current project: kons-9 Common Lisp 3D system https://github.com/kaveh808/kons-9
Recent public activity
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Comment #45767193
I worked at that company: Visual Edge, in Montreal.
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Comment #43284076
I wrote about this a while back. I'll assume the article is more authoritative. https://medium.com/@kaveh808/6-object-oriented-ice-cream-fla...
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Comment #43097046
I wrote a blog about some of my experiences at the then-new MIT Media Lab in 1985. Unlike the experience of the author, I was more of a lone late-night hacker (in the old sense of …
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Comment #40591577
Right on. The way I think of it, CL is the rare language that I don't feel is fighting me every step of the way.
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Comment #38549333
I remember reading that at one point the NFL was Kodak's biggest client for 16mm film. Back when that was the format for recording the games.
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Comment #38525456
Perhaps I'm viewing the past through rose-colored glasses, but I wish there were such efforts at innovation in the computer field today. Maybe the last attempt at doing something t…
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Comment #38465366
I hope for the sake of my former colleagues at Weta that those transferred to Unity can simply be transferred back to Weta. The point of production pipelines being bespoke (at leas…
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Comment #38269076
Is there any movement towards a C/C++ API in Blender 4.0? I feel extensibility may be where it lags behind Maya and Houdini.
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Comment #38075449
Very cool. I must check this out. I implemented some L-system features in my 3D Common Lisp system: https://github.com/kaveh808/kons-9
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Comment #37863543
kons-9: https://github.com/kaveh808/kons-9 Work in progress on an IDE for 3D graphics written in Common Lisp. Cheesy trailers: https://youtu.be/THMzaVDaZP8 https://youtu.be/i0CwhED…
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Comment #37850345
Yes. Though unfortunately CCL does not run on Apple's M chips.
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Comment #37849441
"Vulkan represents a low-level way of talking to the GPU more or less on the GPU's terms. As opposed to OpenGL which is a way of talking to the GPU on boomer CAD programmers' terms…
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Comment #37849031
Some basic Common Lisp videos showing Emacs/Slime in action: https://www.youtube.com/playlist?list=PLTA6M4yZF0MzsMlNL0N67...
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Comment #37603515
The killer feature of whatever game engine replaces Unity in developers' hearts and minds is going to be the platform delivery aspect. Once you can press a button and get Win/Mac/L…
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Comment #37561503
MCL was a delight to program in. Ran in 2MB on my PowerBook 170 and gave high-level support for GUI development. It lives on a Clozure Common Lisp, though there is no version for A…
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Comment #37560147
His book "Colorvision" is a rich and wonderful book of design. I spent so many hours flipping through it.
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Comment #37474151
In some small way I am revisiting the idea with https://github.com/kaveh808/kons-9 We'll see what comes of it.
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Comment #37474133
I developed my first 3D graphics system on a Symbolics back in the mid-80's, before Symbolics released their S-Geometry package. Though the software was powerful and made use of th…
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Comment #37180749
Been working on particles and sprites recently. Decided to make another tongue in cheek trailer.
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Comment #37095159
The Symbolics Lisp Machine S-Geometry 3D modeler from the mid 1980's was based on the winged-edge structure. It was the best polygonal modeler of its time, and the package lives on…
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Comment #37094007
"He can see far; further than in fact his strength allows him to travel. He conceives of brilliant ambitious projects requiring great resources, and he embarks on them only to run …
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Comment #37093503
I work in a slightly different way by always saving my code in emacs and loading it fresh each session (though I have gone a couple of weeks with a live image/session on my laptop)…
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Comment #37068244
I see this as a long-term approach which will improve over time. Mocap can play a part, as can AI -- though I'm no expert in it, it's hard to argue with the results produced by too…