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kastnerkyle

HN member
Joined
Thu, Feb 06, 2014, 1:52 AM UTC
HN karma
480
Public activity
201 items

About kastnerkyle

kastnerkyle.github.io

@kastnerkyle on Twitter

Recent public activity

  1. comment
    Comment #39832200

    The direct counter-argument to "worst representation" is usually "representation with fewest assumptions", waveform as shown here is getting close. Though recording environment, eq…

  2. comment
    Comment #39832049

    On the loops / sampling front: I always thought RAVE [0][1][2] was a very interesting approach, that really embraces latent spaces and sample/stretch type approaches in the wavefor…

  3. comment
    Comment #39830225

    Research into "pure" unconditional generation can often lead to gains in the conditional setting. See literally any GAN research, VQ-VAE, VAE, diffusion, etc - all started from "un…

  4. comment
    Comment #39717973

    This work is another classic in the "neural nets meet spreadsheets" genre [0]. Really helps visualize what is going on in (at least some) latent spaces. [0] https://vusd.github.io/…

  5. comment
    Comment #39652698

    This same technique, extended can work well for detecting plagiarism from the underlying corpus as well, by tracking a trie of "good" completions in the n-gram sense, and a longer …

  6. comment
    Comment #38039711

    There was a really nice post on doing this kind of thing with CRF back in 2015 [0]. Open source data, and code on github. Also a nice tutorial on structured prediction using CRF ty…

  7. comment
    Comment #37152965

    What since Adam? Learning rate scales / schedules? I cannot think of many big massive changes since ~2014, most of the setups from that era (grad clip + medium-ish LR, some ramp up…

  8. comment
    Comment #37152938

    I disagree with this. Binarized MNIST samples of any reasonable quality are (still) tricky to get right without a hierarchical system (read: VQ-VAE tokens or some such encoder spac…

  9. comment
    Comment #37092950

    Previously TortoiseTTS was associated with PlayHT in some way, although the exact connection is a bit vague [0]. From the descriptions here it sounds a lot like AudioLM / SPEAR TTS…

  10. comment
    Comment #36774487

    Maybe 'Image Quilting for Texture Synthesis and Transfer', Efros and Freeman [0]? There's some neural / patch blends from 2016 that I always thought were interesting (CNN-MRF) [1],…

  11. comment
    Comment #35303008

    For any models where you get access to the code (counting HF in this), definitely a lot of tooling available - and this tool looks really nice hadn't seen it before! Hope similar l…

  12. comment
    Comment #35302904

    Discrete diffusion with rewriting can work well. It feels loosely similar to backtracking, if you assume n_steps large enough - need to be able to rewrite any non-provided position…

  13. comment
    Comment #35138010

    You might be interested in this thread from 2019 here on HN as well, I linked to a line of work on constrained sequence generation from Sony CSL that is pretty nifty https://news.y…

  14. comment
    Comment #33743410

    On this point, for images much of the structure is encoded in the phase . This fact was very surprising to me when I learned it. See the images in this stack overflow for an exampl…

  15. comment
    Comment #31358322

    I really like the descriptions from SUNDAE ( https://arxiv.org/abs/2112.06749 ) if you have some background about general neural net style modeling, and generally find the multinom…

  16. comment
    Comment #31358062

    I've been trying to follow your project since I heard about it - but hadn't read the link you posted here. Really thorough, really good description of many of the quagmires (with p…

  17. comment
    Comment #31349428

    https://www.theatlantic.com/technology/archive/2020/02/whats... is an interesting related article on this topic

  18. comment
    Comment #31349010

    Also, if you are seeking more melodies / catchy tunes to model NES-MDB ( https://github.com/chrisdonahue/nesmdb ) might fit the bill. The modeling paper using that dataset + transf…

  19. comment
    Comment #31348900

    I've had pretty good luck recently with a mix of SUNDAE ( https://arxiv.org/abs/2112.06749 ) and coconet ( https://arxiv.org/abs/1903.07227 ) and/or Music Transformer based interna…

  20. comment
    Comment #21335171

    Yes - the crux is just to add some logic and throw out beams which don't match your constraint, then rank candidates based on sequence probability. You can roll-back the generation…

  21. comment
    Comment #21335120

    There are many flavors of beam search - I have found that for adding explicit checks and constraints (for example rhyme constraints or certain pivot words) the resulting proposals …

  22. comment
    Comment #21334639

    Tricks in beam search to force rhyme schemes, or techniques like constrained markov chains (c.f. https://redylan.neocities.org/#/how-it-works/ and https://github.com/gabrielebarbie…

  23. comment
    Comment #18491327

    Much less audio is potentially needed for TTS than ASR, however the spread and quality of the TTS dataset is critical which is one reason why just training on ASR datasets "in reve…

  24. comment
    Comment #18489712

    Worth noting that a big chunk of the core TTS code here is built on tools from other researchers like Ryuichi Yamamoto and Keith Ito, and they have great implementations to check o…

  25. comment
    Comment #18489587

    This type of concatenation I first saw in Alex Graves' work on "Generating Sequences With Recurrent Neural Networks", including his unpublished TTS demo [1]. Biasing with part of a…