Live data from Hacker News

Viewing profile — kasool

kasool

HN member
Joined
Mon, Apr 01, 2019, 10:00 PM UTC
HN karma
53
Public activity
28 items

About kasool

No profile information was provided.

Recent public activity

  1. comment
    Comment #46299066

    UE5 has a fairly mature Vulkan backend but as you might guess is second class to DX12.

  2. comment
    Comment #46299048

    Why would it be difficult? There are explicit shader semantics to specify output position. In fact, Qualcomm's documentation spells this out: https://docs.qualcomm.com/nav/home/ove…

  3. comment
    Comment #46235113

    Hathaway honestly blew me away the first time I saw it. One of the few movies I've watched 3-4 times now. It's exactly like you say, you can really _feel_ the weight and scale of m…

  4. comment
    Comment #46235079

    The original 0079 and then on (Zeta, ZZ, CCA) is the strongest and best way to understand Gundam, its themes, and its legacy. I'd also argue that Unicorn is a strong entry and puts…

  5. comment
    Comment #46234997

    If insisting on anime-only: Zero. Otherwise the true way is the game (which is now fully available on modern platforms with translation).

  6. comment
    Comment #46029941

    Not really! The difference is MoltenVK (and now KosmicKrisp) is officially supported and funded by Khronos itself. DXVK, vkd3d on the other hand is propped up by dozens of passiona…

  7. comment
    Comment #46027212

    Yeah, I work professionally as a gpu/graphics programmer and even I have trouble sometimes wrapping my head around some of the fancy shadertoy one-liners. Most of the stuff I work …

  8. comment
    Comment #46024876

    Sure, that's true and a pretty valid criticism of the system. My definition of open is that Khronos doesn't restrict (as far as I know) what platforms Vulkan can be implemented on.…

  9. comment
    Comment #46024827

    Fair enough! In my humble opinion those specific circumstances outlined are a bit overly-pedantic for the target audience of this article and for general practical purposes. The av…

  10. comment
    Comment #46024515

    To elaborate on this, Vulkan is an open _standard_ whose many implementations (user mode driver) may or may not be open source. Vulkan is just a header file, it's up to the various…

  11. comment
    Comment #45976713

    There was a big interface rehaul for 2.80, and I suspect upcoming versions will continue to improve as interest in porting to platforms like iPad increases. Learning the shortcuts …

  12. comment
    Comment #45976640

    Maybe obsolete in the sense of feature to price ratio (infinite in Blender's case), but Maya is still very much used for the sole reason that entire studio pipelines are likely bui…

  13. comment
    Comment #44469394

    This has long been the aspect I've struggled with, having spent some time implementing various temporal solutions in the past 2 years. We can try and pull out all sorts of classic …

  14. comment
    Comment #44459693

    Just to add to this, from a former colleague of mine who currently works as a graphics programmer at a UE5 studio: most graphics programmers are essentially tech support for artist…

  15. comment
    Comment #42177410

    It's not just you. There's a real problem right now with the push towards graphical fidelity (specifically "realism") coming at cost to readability -- most of which is informed by …

  16. comment
    Comment #42177296

    Unity is not dying lol. Unreal is only becoming the "Chrome of the game engine world" in the AAA space. It's not a nice tool to use for independent projects at all, speaking as som…

  17. comment
    Comment #38427569

    Not sure how that changes anything lol. The point still stands that the original comment is needlessly rude.

  18. comment
    Comment #33882796

    Hi, I’ve been using the app for a few days and I’m really enjoying it! Until recently I was using WaniKani, which I still enjoy, but I’ve been intimidated on how to start learning …

  19. comment
    Comment #24215516

    Yes, this is also what I learned in my drawing studio. Our brains already have a preconception of what, for example, a human face looks like: Eyes, nose, ears, mouth. We think this…

  20. comment
    Comment #24215466

    I agree with the difference you describe. A lot of people who are "naturally gifted" at drawing just have an intuitive sense of what is right, and just are able to draw without thi…

  21. comment
    Comment #23850939

    I had a similar experience. They wanted me to do 4 phone interviews before even bringing me on-site, stretched over a month. Don't really understand the rationale for dragging it o…

  22. comment
    Comment #23706887

    I love that there's the option to build 3 different pictures or buy 3 sets and build one giant one. Lego, as usual, including some pretty great replay value.

  23. comment
    Comment #23706086

    [citation needed]

  24. comment
    Comment #23705914

    Implying most people actually buy cars based purely from a functional perspective. Come on, you know that's not the case.

  25. comment