Viewing profile — kasool
kasool
HN member- Joined
- Mon, Apr 01, 2019, 10:00 PM UTC
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- 53
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- 28 items
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About kasool
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Recent public activity
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Comment #46299066
UE5 has a fairly mature Vulkan backend but as you might guess is second class to DX12.
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Comment #46299048
Why would it be difficult? There are explicit shader semantics to specify output position. In fact, Qualcomm's documentation spells this out: https://docs.qualcomm.com/nav/home/ove…
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Comment #46235113
Hathaway honestly blew me away the first time I saw it. One of the few movies I've watched 3-4 times now. It's exactly like you say, you can really _feel_ the weight and scale of m…
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Comment #46235079
The original 0079 and then on (Zeta, ZZ, CCA) is the strongest and best way to understand Gundam, its themes, and its legacy. I'd also argue that Unicorn is a strong entry and puts…
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Comment #46234997
If insisting on anime-only: Zero. Otherwise the true way is the game (which is now fully available on modern platforms with translation).
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Comment #46029941
Not really! The difference is MoltenVK (and now KosmicKrisp) is officially supported and funded by Khronos itself. DXVK, vkd3d on the other hand is propped up by dozens of passiona…
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Comment #46027212
Yeah, I work professionally as a gpu/graphics programmer and even I have trouble sometimes wrapping my head around some of the fancy shadertoy one-liners. Most of the stuff I work …
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Comment #46024876
Sure, that's true and a pretty valid criticism of the system. My definition of open is that Khronos doesn't restrict (as far as I know) what platforms Vulkan can be implemented on.…
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Comment #46024827
Fair enough! In my humble opinion those specific circumstances outlined are a bit overly-pedantic for the target audience of this article and for general practical purposes. The av…
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Comment #46024515
To elaborate on this, Vulkan is an open _standard_ whose many implementations (user mode driver) may or may not be open source. Vulkan is just a header file, it's up to the various…
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Comment #45976713
There was a big interface rehaul for 2.80, and I suspect upcoming versions will continue to improve as interest in porting to platforms like iPad increases. Learning the shortcuts …
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Comment #45976640
Maybe obsolete in the sense of feature to price ratio (infinite in Blender's case), but Maya is still very much used for the sole reason that entire studio pipelines are likely bui…
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Comment #44469394
This has long been the aspect I've struggled with, having spent some time implementing various temporal solutions in the past 2 years. We can try and pull out all sorts of classic …
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Comment #44459693
Just to add to this, from a former colleague of mine who currently works as a graphics programmer at a UE5 studio: most graphics programmers are essentially tech support for artist…
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Comment #42177410
It's not just you. There's a real problem right now with the push towards graphical fidelity (specifically "realism") coming at cost to readability -- most of which is informed by …
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Comment #42177296
Unity is not dying lol. Unreal is only becoming the "Chrome of the game engine world" in the AAA space. It's not a nice tool to use for independent projects at all, speaking as som…
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Comment #38427569
Not sure how that changes anything lol. The point still stands that the original comment is needlessly rude.
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Comment #33882796
Hi, I’ve been using the app for a few days and I’m really enjoying it! Until recently I was using WaniKani, which I still enjoy, but I’ve been intimidated on how to start learning …
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Comment #24215516
Yes, this is also what I learned in my drawing studio. Our brains already have a preconception of what, for example, a human face looks like: Eyes, nose, ears, mouth. We think this…
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Comment #24215466
I agree with the difference you describe. A lot of people who are "naturally gifted" at drawing just have an intuitive sense of what is right, and just are able to draw without thi…
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Comment #23850939
I had a similar experience. They wanted me to do 4 phone interviews before even bringing me on-site, stretched over a month. Don't really understand the rationale for dragging it o…
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Comment #23706887
I love that there's the option to build 3 different pictures or buy 3 sets and build one giant one. Lego, as usual, including some pretty great replay value.
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Comment #23706086
[citation needed]
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Comment #23705914
Implying most people actually buy cars based purely from a functional perspective. Come on, you know that's not the case.
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