Viewing profile — karmadog
karmadog
HN member- Joined
- Wed, Jul 12, 2017, 2:48 PM UTC
- HN karma
- 10
- Public activity
- 9 items
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About karmadog
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Recent public activity
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Comment #14760971
YouTube probably won't force this, but even if they do, nobody forces you to use YouTube.
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Comment #14760957
If that's what content creators want, isn't it in their right? You're technically not allowed to download YouTube videos anyway, there just isn't a convenient measure against it. Y…
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Comment #14757382
If makes certain assumptions and guarantees on behavior, then no, belief is not enough. It has to be plausible. GC alone really is a big issue and all the research (of which there …
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Comment #14756894
Maybe on a Hotspot VM with JIT, while using frivolous amounts of memory for good GC performance. You're not allowed to do JIT on consoles or mobile and you're memory constrained. A…
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Comment #14756829
SDKs never forced anybody to move to C or C++, but the opposite is true: C/C++ compilers were either unavailable or limited. "I have seen these words written against C, Turbo Pasca…
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Comment #14756746
A dropped frame is always noticable. What you can do is keep a budget for GC and then force-collect every frame.
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Comment #14754936
First of all, I'm talking about game engines , not games. Both Unity and the earlier Unreal Engine (afaik) used GC-ed languages for scripting. However, if you want to make a qualit…
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Comment #14754851
Game developers used Assembly to write games when it was the best tool for the job. They then moved to C when it was feasible and then to C++ when that was feasible. For their engi…
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Comment #14753131
There's two big hindrances for success right off the bat: 1. Refusing to just use C/C++ 2. Attempting to support most of the platforms Both problems compound each other. All platfo…