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Viewing profile — karmadog

karmadog

HN member
Joined
Wed, Jul 12, 2017, 2:48 PM UTC
HN karma
10
Public activity
9 items

About karmadog

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Recent public activity

  1. comment
    Comment #14760971

    YouTube probably won't force this, but even if they do, nobody forces you to use YouTube.

  2. comment
    Comment #14760957

    If that's what content creators want, isn't it in their right? You're technically not allowed to download YouTube videos anyway, there just isn't a convenient measure against it. Y…

  3. comment
    Comment #14757382

    If makes certain assumptions and guarantees on behavior, then no, belief is not enough. It has to be plausible. GC alone really is a big issue and all the research (of which there …

  4. comment
    Comment #14756894

    Maybe on a Hotspot VM with JIT, while using frivolous amounts of memory for good GC performance. You're not allowed to do JIT on consoles or mobile and you're memory constrained. A…

  5. comment
    Comment #14756829

    SDKs never forced anybody to move to C or C++, but the opposite is true: C/C++ compilers were either unavailable or limited. "I have seen these words written against C, Turbo Pasca…

  6. comment
    Comment #14756746

    A dropped frame is always noticable. What you can do is keep a budget for GC and then force-collect every frame.

  7. comment
    Comment #14754936

    First of all, I'm talking about game engines , not games. Both Unity and the earlier Unreal Engine (afaik) used GC-ed languages for scripting. However, if you want to make a qualit…

  8. comment
    Comment #14754851

    Game developers used Assembly to write games when it was the best tool for the job. They then moved to C when it was feasible and then to C++ when that was feasible. For their engi…

  9. comment
    Comment #14753131

    There's two big hindrances for success right off the bat: 1. Refusing to just use C/C++ 2. Attempting to support most of the platforms Both problems compound each other. All platfo…