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kanetw

HN member
Joined
Sun, Apr 10, 2016, 1:35 PM UTC
HN karma
468
Public activity
265 items

About kanetw

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Recent public activity

  1. comment
    Comment #39933496

    The short, stupid answer is: transistor count and size. Explaining it in detail requires more background in electronics, but that's ultimately what it boils down to. High-end analo…

  2. comment
    Comment #39842550

    The Kria SOM in use here is like $300.

  3. comment
    Comment #37990847

    KF funnily enough is one of the few remaining websites for reasonable discussions about politically charged topics. The defendant not showing up is peak stupid. Especially if you t…

  4. comment
    Comment #37604715

    The key factor is how fast units need to ship. In general, the scaling is sub-linear due to 1. reduced per-component costs (volume discounts) 2. less administrative/engineering ove…

  5. comment
    Comment #37589166

    No, we fully agree it's a hard problem. Which is why we wrote functional software first, and then went into hardware when the existing hardware couldn't support our use cases. Ther…

  6. comment
    Comment #37573035

    With our current design, we break even at about exactly 1k units.

  7. comment
    Comment #37573029

    We're still accepting SAFEs. Contact georges@simulavr.com for details.

  8. comment
    Comment #37572817

    Yeah, understandable. For us it's a deliberate design decision to minimize the amount of moving parts (=hassle, things to get tangled in, etc.)

  9. comment
    Comment #37572759

    We've tightened up the numbers a bit, but it's pretty close to a honest amount. 4m would put us well into profitable S1 production + enough runway to develop the next iteration ter…

  10. comment
    Comment #36329961

    Our solution to this is to make the compute modular. In a few years you can plug in a new (off-the-shelf) compute module and have a state of the art PC again.

  11. comment
    Comment #36329262

    The Hololens 2's PPD are largely fake. There was a writeup somewhere but it's way, way below the stated number. Varjo is pretty high up there, and they're able to compete in the cl…

  12. comment
    Comment #36328904

    Yeah. Your average U-CPU (what you'd get in a 13" or 15" ultrabook, and what we use) has a TDP of 9-28W. That's well within the range of what a modern phone can boost to.

  13. comment
    Comment #36327920

    The ideal optical design is such that your optical spot size/MTF is matched to your pixel size in a way that * subpixels are blurred, and it's hard to see the boundary between pixe…

  14. comment
    Comment #36327701

    It's probably safer than looking at a phone, but the most important reason is that your field of view/camera offset vs eyes is different than you're used to and it's easy to get in…

  15. comment
    Comment #36327435

    You probably shouldn't walk outside with our headset on, but indoors, absolutely. Turn on passthrough and off you go.

  16. comment
    Comment #35988956

    Publicly accessible DNS resolvers are an awful idea. Don't do it.

  17. comment
    Comment #35988869

    I blackholed .zip and .mov in my DNS servers.

  18. comment
    Comment #35806318

    (SimulaVR dev) It's not wrong to say that in most cases, tasks are better solved without an FPGA. But when you need one you need one (or an ASIC if you have the volume and don't ne…

  19. comment
    Comment #35316985

    We will. In this particular case it was easier to ship with Arch, but we still prefer NixOS.

  20. comment
    Comment #35252913

    For the auto booting variant, I used a normal display and installed everything (well, ssh and then ssh'd in and did the rest). The Simula WM needs a regular display, so I faked one…

  21. comment
    Comment #34595196

    SLVS-EC has some very minor issues when interfacing (DC offset compliance) which requires a hack in detecting when the link is up. And yeah, MIPI D-PHY is a royal pain unless you h…

  22. comment
    Comment #34590922

    I can't say much because NDA, but it's not the most difficult protocol to reverse engineer. Also, if we decide to make our own RX IP for it, there's a good chance I can open source…

  23. comment
    Comment #34589185

    I'm aware of event-based cameras and looked at them for Simula's SLAM, but last time I checked my distro they were fairly pricy (for a device like this anyway). I'll ask my contact…

  24. comment
    Comment #33487025

    Well in excess of human eye resolution, around 100 PPD at 2ft distance with a 28 degree FOV. Peak human eye res is 60 PPD.

  25. comment
    Comment #33349185

    Sure. You can either run a 2D WM inside Simula or use it with something like Virtual Desktop