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kammerdiener

HN member
Joined
Tue, Jul 02, 2019, 1:14 PM UTC
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About kammerdiener

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Recent public activity

  1. comment
    Comment #43860574

    It's not using timing-based aggregation. The EU stall samples from hardware include the instruction pointer, which links them to the shaders mapped in the GPU's address space.

  2. comment
    Comment #37838262

    Your explanation was just fine. I was simply asking what else you knew about the technique. Perhaps where you first heard of it or some examples where it has been applied/benchmark…

  3. comment
    Comment #37831137

    Do you have any more info on this?

  4. comment
    Comment #33047041

    Unless you spend far too much on more cache per core, you’re going to quickly find that the bottleneck becomes the memory system. Hardly any of these low-priority process that woul…

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