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kaesve

HN member
Joined
Wed, Jul 01, 2015, 8:20 AM UTC
HN karma
95
Public activity
34 items

About kaesve

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Recent public activity

  1. comment
    Comment #47722354

    I was also curious, looks like open cascade, and a pretty good range of operations supported (see https://github.com/Fluid-CAD/FluidCAD/tree/main/lib/oc ). Super cool!

  2. comment
    Comment #46308835

    My wife's Etsy shop ( https://www.etsy.com/shop/LittleLanternShop ) is starting to pick up. She is leaning into creating digital sewing patterns for decorative felt crafts. We have…

  3. comment
    Comment #43942356

    I like https://thebookofshaders.com/ . It’s unfinished and I don’t think it’s been updated in years, but what’s there is pretty good

  4. comment
    Comment #41072807

    I'd use this on linux as soon as it's available

  5. comment
    Comment #40276892

    https://github.com/jonas/tig is one of the first things I install on a new dev machine. It's a really nice UI for staging files or hunks. Since it's just a companion to the git CLI…

  6. comment
    Comment #39863728

    Don't forget Knuth wrote the paper on complexity of song lyrics https://dl.acm.org/doi/pdf/10.1145/1008354.1008355

  7. comment
    Comment #39690783

    There's https://arxiv.org/abs/2310.00166 , which uses an LLM for intrinsic rewards for a RL agent. They use it on nethack. It was discussed on the TalkRL podcast: https://www.talkr…

  8. comment
    Comment #39234488

    neat! I've wanted to add irregular grids to my infinite minesweeper. Playing your version, it definitely adds something. How do you generate your grid? Is it voronoi cells on top o…

  9. story
    Show HN: XORnaments – a logic puzzle advent calendar

    I randomly thought about what an XORnament would be; a Christmas ornament that acts like a logic gate? Pun-driven development made me build a small game out of that. No ads, tracke…

  10. comment
    Comment #37352375

    Location: Philadelphia/New York Remote: Possible Willing to relocate: No Technologies: Python, TensorFlow, PyTorch, JS/TS, NodeJS, Angular/React/Vue Résumé/CV: https://hireken.at/h…

  11. comment
    Comment #37159343

    Proving Ground: The Untold Story of the Six Women Who Programmed the World’s First Modern Computer (by Kathy Kleiman) I enjoy reading up on computer history, and this is a pretty g…

  12. comment
    Comment #36961145

    Location: New York/Philadelphia Remote: Yes Willing to relocate: No Technologies: Python, Tensorflow/Torch, Javascript/Typescript, Node, Angular/React/Vue, Docker, SQL Résumé/CV: (…

  13. comment
    Comment #36855190

    There is also "The Algorithmic Beauty of Seaweeds, Sponges and Corals" ( https://link.springer.com/book/10.1007/978-3-662-04339-4 ), and, my personal favorite in the series, "The A…

  14. comment
    Comment #36664839

    Not the OP, but I still start most of my projects without TypeScript, especially if I'm working on it by myself. I do appreciate TypeScript, and I will happily use it in any bigger…

  15. comment
    Comment #36592002

    There's a ton of value in building stuff without tools. It's somewhat similar to learning two frameworks; seeing React's philosophy makes me a better Vue programmer. In a similar v…

  16. comment
    Comment #35936765

    I'm like this. I have started literal hundreds of projects, most of them game ideas. Projects are never _really_ finished, but through the years I have become better at leaving the…

  17. comment
    Comment #35915482

    How is relatedness measured? Using some embedding space? I often disagree with the measurements, the worst one being "punch" and "bowl" only relating 12%. The concept is very fun t…

  18. comment
    Comment #34894917

    https://neonarcade.games Just silly games I make in my free time. Ever wanted to play wordle and snake at the same time? I got you. That connect-the-pipe game, but also tetris? Sur…

  19. comment
    Comment #34549812

    I make small web games, usually by twisting up one or two existing games. Like wordle, but also snake? Why not play both at the same time! Remember that pipe game? What if it was a…

  20. comment
    Comment #32224080

    A 'trick' that I've grown fond of is for iterating over a circular list where the current and previous items form an edge, with a special case for the first edge, that is composed …

  21. comment
    Comment #32197751

    I'm working through "The algorithmic beauty of seashells" by Hans Meinhardt and it's fantastic. It's been on my list for quite a while, but I only got around to it about 2 months a…

  22. comment
    Comment #31202470

    I recently put up https://neonarcade.games where I put my own hobby project games; an astroid-like game, infinite hexagonal minesweeper, and a game where you have to play two arcad…

  23. comment
    Comment #30943796

    is the cellular automata tiled? Did you implement it yourself, or did you grab an existing one? Did you have to do any work to get it to run so smooth? It's very cool. And GPT-J --…

  24. comment
    Comment #30942732

    What's wrong with the current theme? I quite like the simplicity. It's easy to navigate and read and it doesn't feel bloated like a lot of websites do. The theme does what it needs…

  25. comment
    Comment #30942497

    My current project is https://neonarcade.games , a collection of silly casual games. 90% of the motivation to make these games is to have fun in the process, so the focus is on fun…