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Viewing profile — jtfrench

jtfrench

HN member
Joined
Fri, Feb 12, 2010, 10:44 AM UTC
HN karma
193
Public activity
105 items

About jtfrench

Brown University, Computer Science Apple, Inc. (author of OpenCL Programming Guide; author of vImage Programming Guide)

http://www.linkedin.com/in/jasontownesfrench

Recent public activity

  1. comment
    Comment #49165222

    Hugging Face straight up asked for $100M in compute or something from OpenAI in response to the hack, if I remember correctly.

  2. comment
    Comment #49152247

    Snow Leopard _did_ focus on stability. It wasn't just marketing. Did new bugs (and even new features) slip in? Yes, of course. It's still an OS made by humans, making imperfect cos…

  3. comment
    Comment #49150537

    Those who know game dev know making good isometric maps can be deceptively difficult. You grabbed that bull by the horns and did so beautifully. Well done!

  4. comment
    Comment #48871218

    Nah, I was just listening to some Thievery Corporation and had some thoughts. You ever listen to the group? Brought me back to college days.

  5. comment
    Comment #48868383

    Until the industry addresses the Original Sin of Generative AI (and the ascendance of Thievery Corporations), we should expect more and more of this. So far, theft has been rewarde…

  6. comment
    Comment #48857440

    Yeah, don’t do that.

  7. story
  8. comment
    Comment #48758602

    It's time for this bubble to pop already. We need to get past this centralized, unsustainable, undesirable, Big Brother stage of AI and get on to the "AI hosted in your kitchen" ph…

  9. comment
    Comment #48696654

    Superintelligence for me and not for thee.

  10. comment
    Comment #48590793

    What happened to the early wave of IP lawsuits against the first wave of model makers? Did anything stick/make a difference? Did _any_ frontier model company retroactively-migrate …

  11. comment
    Comment #48538463

    For as long as I've known of Gabe from working in the game industry, I somehow always forget about his not-so-little hobby of being a sea-faring cyber pirate.

  12. comment
    Comment #48538429

    That's a great opportunity for Apple to provide a universal unique model ID protocol and some shared storage space to allow devs to register models.

  13. comment
    Comment #48523511

    I feel like maybe we've needed an "OceanX" before a "SpaceX".

  14. comment
    Comment #47938642

    Hopefully Mythos didn't go rogue and hold production hostage.

  15. comment
    Comment #47938613

    If this can happen to Anthropic, imagine all the companies building on top of Claude Code for live products. Hopefully the industry is learning that competent problem solving human…

  16. comment
    Comment #47921486

    Working on Snow Leopard was one of my most rewarding experiences at Apple. Loved the ethos behind that update. No new fluff, just make everything work better.

  17. comment
    Comment #47917267

    How does this handle “dumb zone” evasion while looping?

  18. comment
    Comment #47713675

    Definitely sounded like a shower gel moment.

  19. comment
    Comment #47532819

    Haven’t heard of Codeberg. What are the top reasons to switch from GitHub?

  20. comment
    Comment #47236074

    Was hoping to see Apple break the 128GB barrier in a laptop that they previously set, though 128GB is still pretty sweet for local LLM inference on consumer hardware. My 128GB M3 M…

  21. comment
    Comment #46730217

    I feel heard. Auto-correct un-correcting what I corrected three times in a row is maddening.

  22. comment
    Comment #46543656

    What if their maximally vindictive traits just makes them want to use the same invasive tools and techniques?

  23. comment
    Comment #46342294

    No way. Next level.

  24. comment
    Comment #46200349

    Awesome stuff. Moonlight and Archipelago are particularly beautiful. I work in shaders fairly regularly (mainly Metal-based), and it still amazes me how so little code can produce …

  25. comment
    Comment #46103695

    Looks super interesting! Does it have support for auction mechanics (e.g. dutch auction)?