Viewing profile — jschomay
jschomay
HN member- Joined
- Sat, May 09, 2015, 6:28 PM UTC
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About jschomay
Recent public activity
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Show HN: Grid Words – sudoku meets Wordle meets crosswords
I like puzzle games. I'm fascinated by crosswords but I am bad at them. I'm pretty good at sudoku. Wordle is always fun. I started to wonder if there was a way to play crosswords t…
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Comment #47980209
Thanks for the suggestions. I thought tilted was less rigid and matched the aesthetic of the dungeon maps at https://watabou.itch.io/one-page-dungeon which I like. But I hear you. …
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Comment #47956627
Hi, thanks! That sounds really interesting. I'm curious how it compares too. What is the best way to get in touch?
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Comment #47956524
OP here, cool to see all the similar yet varied testing approaches! Your situation sounds tricky with a real time physics based game. Converting it to step based sounds like it has…
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Comment #47956473
Thank you. You have a great suggestion. I didn't do that, but I did consider it and I think it can be very powerful. I had 2 example use cases that having an actual AI felt good fo…
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Comment #47956436
OP here: Thank you and I appreciate the thoughtful questions. To answer: 1) I used a text representation because it made sense for my game and let me "render" certain details in a …
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Comment #45054921
OP here. Thanks for the feedback. I agree that frame to frame consistency is quite bad currently. I did address that in the post, hinting at some of the techniques others have ment…
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Comment #45054770
That's really cool, thanks for sharing!
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Comment #45054725
OP here, I remember both of the draw fast and lens demos! I'm pretty sure those were in the back of my subconscious, inspiring me to explore my take on real time rendering. Thanks …
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Comment #35635011
Continuing experiment on adding Inworld AI NPCs to my existing narrative game. This time I explore how to more tightly integrate the conversational AIs with the existing game world…
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