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jrmydev

HN member
Joined
Mon, Feb 06, 2023, 4:41 AM UTC
HN karma
72
Public activity
10 items

About jrmydev

Find me at https://jrmy.dev

Recent public activity

  1. comment
    Comment #39049332

    Thank you! That means a lot

  2. comment
    Comment #39035244

    I think the main feature that's exciting for me is the gpgpu potential. Even just looking at the ability to accelerate llms in the browser on any device without an installation is …

  3. comment
    Comment #39035144

    Exactly this, along with a lot of the "smoothing-out" done by the webgpu spec which provides a clear and open abstraction target.

  4. comment
    Comment #39035114

    Users can already kinda do this by showing the compiled output, but the js engine itself is still tucked away. At some point, I would probably have a tree shaken full output for ea…

  5. comment
    Comment #39032765

    Drop a link! I'd be interested to check it out

  6. comment
    Comment #39032635

    Your project sounds interesting as well. Do you have a social channel or GitHub for this project? Or is there something I can follow to be updated when you release it? I'd love to …

  7. comment
    Comment #39031655

    Hmm, that's probably the static picture fallback you're seeing. Here's a video of what the particles look like when moving if interested: https://www.loom.com/share/c2608492dce44ab…

  8. comment
    Comment #39031444

    Thanks, and great question: Shadeup will try to fit it all into one command encoder but may need to split if the coder: 1. Manually flushes 2. Reads/downloads a buffer on the CPU M…

  9. comment
    Comment #39031283

    Yeah, unfortunately, the main background is running webgpu so edge/chrome/opera desktop are the only browsers that can see it. Here's a screenshot of what it should look like: http…

  10. story