Viewing profile — jrmydev
jrmydev
HN member- Joined
- Mon, Feb 06, 2023, 4:41 AM UTC
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- 72
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- 10 items
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About jrmydev
Recent public activity
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Comment #39049332
Thank you! That means a lot
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Comment #39035244
I think the main feature that's exciting for me is the gpgpu potential. Even just looking at the ability to accelerate llms in the browser on any device without an installation is …
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Comment #39035144
Exactly this, along with a lot of the "smoothing-out" done by the webgpu spec which provides a clear and open abstraction target.
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Comment #39035114
Users can already kinda do this by showing the compiled output, but the js engine itself is still tucked away. At some point, I would probably have a tree shaken full output for ea…
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Comment #39032765
Drop a link! I'd be interested to check it out
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Comment #39032635
Your project sounds interesting as well. Do you have a social channel or GitHub for this project? Or is there something I can follow to be updated when you release it? I'd love to …
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Comment #39031655
Hmm, that's probably the static picture fallback you're seeing. Here's a video of what the particles look like when moving if interested: https://www.loom.com/share/c2608492dce44ab…
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Comment #39031444
Thanks, and great question: Shadeup will try to fit it all into one command encoder but may need to split if the coder: 1. Manually flushes 2. Reads/downloads a buffer on the CPU M…
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Comment #39031283
Yeah, unfortunately, the main background is running webgpu so edge/chrome/opera desktop are the only browsers that can see it. Here's a screenshot of what it should look like: http…
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