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jreck

HN member
Joined
Fri, Sep 22, 2017, 10:37 PM UTC
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10 items

About jreck

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Recent public activity

  1. comment
    Comment #39415561

    Most of that is being driven by the same people who worked on the original APIs. Being on a successful platform means all your rushed, good-enough APIs from years ago tend to now b…

  2. comment
    Comment #18125457

    The stack pointer is just that, a pointer. It points to a region of the heap. It can point anywhere. It's a data structure the assembly knows how to navigate, but it's not some spe…

  3. comment
    Comment #18124932

    > Your statement is equivalent to saying "there's no difference between pointers and integers" - technically, they are both just numbers that live in registers or somewhere in memo…

  4. comment
    Comment #18123822

    You can also learn that difference in something like C#. You don't need C for that. And C pretends there's a distinction between the stack & heap that doesn't actually exist. There…

  5. comment
    Comment #18123784

    Except it isn't, not really. Even just the distinction between the stack & heap is wrong. They aren't different things, just different functions called on the otherwise identical m…

  6. comment
    Comment #16268822

    Here, you can have your cake (electron) and eat it too (xi-core) https://github.com/acheronfail/xi-electron

  7. comment
    Comment #15805485

    Depends heavily on the GPU and the scene being rendered. On Android I've seen low-end GPUs bottlenecked by the shader ALU of all things, even though the 2D renderer only produces t…

  8. comment
    Comment #15563367

    Quite a few of us run Android Studio on 16GB laptops as well and it works fine there, too. It doesn't seem to be particularly RAM hungry.

  9. comment
    Comment #15562889

    I'm on the Android team and no, we don't. The current spec workstations are 128GB RAM, 1TB SSD, and 2x Xeon E5-2690 v4. But there's still a lot of the older 64GB & 96GB workstation…

  10. comment