Viewing profile — joshuafcole
joshuafcole
HN member- Joined
- Mon, Jan 31, 2011, 11:31 AM UTC
- HN karma
- 96
- Public activity
- 49 items
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About joshuafcole
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Recent public activity
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Comment #25572564
I think the lines between "available library of existing code", language, and IDE are much murkier than they might appear. If one programmer is given raw assembly and the other Pyt…
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Comment #18422043
I won't speak for the rest of the team, but walking away from Eve is unquestionably the hardest thing I have ever had to do. We were given a once in a lifetime chance to reinvent t…
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Comment #17656425
https://en.wikipedia.org/wiki/List_of_countries_by_literacy_... Literature is accessible and as a society we value the importance of ensuring that everybody has access to the power…
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Comment #17340792
Another interesting usecase is generating seamlessly tiling noise [1]. Admittedly this is usually done in advance where slower performance is fine, but fully or mostly procedural g…
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Comment #16741569
Ah, thanks for the tip. Fixed now.
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Comment #16741405
I noticed I had a video of the "calculator" interface we designed to try and make mouse/touch-only interaction possible. I've made it public for anyone interested. https://www.yout…
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Comment #16740326
Actually, several of those editors were explorations of what programming would look like using just the mouse. The mouse isn't really the issue with programming performance, per se…
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Comment #12819131
Solid questions! 1. We could be more clear about this, but expanding to suit the needs of non-programmers is still very much in the cards. It falls under the umbrella of milestone …
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Comment #12818782
The application renderer and editor are wholly separate, though for this release we don't yet provide an end-user way to access the former separately. With respect to distribution …
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Comment #12818678
Heh, as another commenter said below, "i see the first problem is that you're generating HTML". The nice thing is, that is in no way intrinsic to Eve. The @browser DB is a regular …
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Comment #12818577
It certainly isn't off-topic. There's a lot of UX work to do now that we've gotten a solid foundation out of the way. Finding a good way to pack a solid Eve editing experience into…
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Comment #12818548
Hey Taneq, The fear of over-simplification is totally reasonable. Programs like Game Maker certainly gain their shallow learning curves at the expense of overall power, precision, …
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Comment #11002846
Graphics and game programming is a big interest of mine at a hobbyist level, so I definitely feel your pain. It's difficult to excel at all things, and in general each design decis…
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Comment #11002658
Eve is served as remotely as a webapp, and it'll run in all modern browsers. Presently it's supporting Chrome first; but support for FF, IE Edge and others is on the map. Along the…
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Comment #10076456
Yep, I've had some good experiences with the old StarCraft editor. It had a surprisingly good first user experience because it was immediately useful (terrain editing was very intu…
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Comment #8493831
Yep, though it's not as easy as it could be yet. The best way currently is to write your own command leveraging our spawning APIs (a thin wrapper around node's child_process module…
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Comment #8466374
To give a counterpoint, I have been unhappy with each successive size increase of my phone for the reasons listed. I'm sure there are people who are happier with a larger device, b…
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Comment #7031841
You could certainly set up a bridge over sockets or ajax, but I think the true beauty of LT is that you can actually embed an extant web-based terminal directly into LT's dom and i…
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Comment #7031808
Not at the moment, but it sounds like an excellent project. At the moment my plate is a bit full with: 1. A SASS-based theme framework for LT that modularizes all of the widgets an…
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Comment #7028106
I've been working with LT for a bit over a month now by picking at it through the dev inspector and grepping over the compiled cljs source. I've used that to build two plugins in J…
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Comment #7028049
If you'd prefer not to deal with workspaces, you can try the claire plugin [1], which is inspired by emacs ido-mode. It performs iterative fuzzy search over the entire FS. (Disclai…
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Comment #7028037
Definitely a possibility -- LT is very flexible. Even if you choose to more or less ignore the plugin interface, you can interact directly with the DOM. I imagine the path of least…
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Comment #6477885
This does sound very useful. I'd strongly consider open sourcing it. The failure has caught me right in the middle of switching gears from one project to another, and I'm basically…
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Comment #4893521
Just saw your comment, turns out just the setup.py is. Try installying pyscintilla2 and then running it directly with python Stellar.pyw.
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Comment #4893511
Just to clarify a few points about it from poking around: 1. It is _not_ windows only, but the setup.py _is_. Ensure you have the requirements listed along with pyscintilla2 and th…