Viewing profile — joshbuddy
joshbuddy
HN member- Joined
- Wed, Sep 16, 2009, 3:36 AM UTC
- HN karma
- 681
- Public activity
- 96 items
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About joshbuddy
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Recent public activity
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Comment #45835755
Well, Cory recently said in a podcast we can use it to mean "product got worse", so I've become less pedantic on this point fwiw. (I think it was in the episode of Adam Conover fro…
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Show HN: Unzip – Daily Word Game
My brother and I decided to make a word game. We wanted something fun that could be generated on a daily basis but with the amount of challenge it takes to finish a cup of coffee. …
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Comment #39576063
Code while high, debug while sober. Best of both worlds!
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Comment #39190441
Good feedback, let me see what I can do about this and thanks
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Comment #39189910
Oh darn, sorry about the email notifications. I'm going to disable them and give them a little extra polish later. Thanks for letting me know
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Comment #39189724
Fwiw, we're only using Discord for disposable communication. We have a docusaurus site up for the docs, and otherwise all the development is taking place on Github. Discord seems v…
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Comment #39187814
Yeah, I can totally recommend boardgame.io as well. Nicolo is super helpful and friendly. Also check out his other project https://boardgamelab.app/ .
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Comment #39187792
Polyfill is in place, please let me know if its fixed and thanks
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Comment #39187788
Polyfill added btw, happy to take any more bug reports either here or in discord and thanks!
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Comment #39187684
Oh wow, thanks, I'll check this out. We were doing something more like merely recording the game moves and applying them to arrive at the game state (having deterministic per-sessi…
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Comment #39187342
Thank you, polyfill incoming!
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Comment #39187327
I'm going to add a polyfill later for this. Thanks for the bug reports
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Comment #39187325
The reason the server isn't in Python is because in boardzilla, you don't express your game twice, once for the client and once for the server. Instead, you express the game once i…
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Comment #39187320
The React aspects are really minimal, all the animation logic is by outside of React. We're really just using it for the jsx syntax to make it easier to return markup-looking compo…
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Comment #39183425
Thanks Soneca. Fixed and deployed.
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Comment #39183420
I think I have a fix deployed now. Please try it again if you have a moment.
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Comment #39183363
Hey Doublerabbit. Thank you for the bug report and stack trace, super helpful. I'm taking a look at it now. I've got to go to bed soon, but I'll try to fix this as soon as I can.
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Comment #39183205
Um, wow, I had no idea. I've got some other pretty good domain names at the ready, so, maybe I need to pull the trigger on that.
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Comment #39182485
Hey Joemi. I wanted to make a self-hosted single game runner, but I haven't gotten to it yet. The interface used by the game/server is detailed here https://github.com/boardzilla/b…
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Comment #39182310
Hey jamager, thanks for the kind comments. Totally agree, Asmodee has basically prevented a real competitor from entering the market. We have an idea in mind that doesn't involve g…
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Show HN: Boardzilla, a framework for making web-based board games
Show HN: Boardzilla, a framework for making web-based board games Tldr: We’ve made a framework for web-based board games. You can try out some games over at https://boardzilla.io ,…
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Comment #37465792
On my Miele at least, there is a 65° power wash setting which takes less than one hour