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Viewing profile — joshbuddy

joshbuddy

HN member
Joined
Wed, Sep 16, 2009, 3:36 AM UTC
HN karma
681
Public activity
96 items

About joshbuddy

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Recent public activity

  1. comment
    Comment #45835755

    Well, Cory recently said in a podcast we can use it to mean "product got worse", so I've become less pedantic on this point fwiw. (I think it was in the episode of Adam Conover fro…

  2. story
    Show HN: Unzip – Daily Word Game

    My brother and I decided to make a word game. We wanted something fun that could be generated on a daily basis but with the amount of challenge it takes to finish a cup of coffee. …

  3. story
  4. comment
    Comment #39576063

    Code while high, debug while sober. Best of both worlds!

  5. comment
    Comment #39190441

    Good feedback, let me see what I can do about this and thanks

  6. comment
    Comment #39189910

    Oh darn, sorry about the email notifications. I'm going to disable them and give them a little extra polish later. Thanks for letting me know

  7. comment
    Comment #39189724

    Fwiw, we're only using Discord for disposable communication. We have a docusaurus site up for the docs, and otherwise all the development is taking place on Github. Discord seems v…

  8. comment
    Comment #39187814

    Yeah, I can totally recommend boardgame.io as well. Nicolo is super helpful and friendly. Also check out his other project https://boardgamelab.app/ .

  9. comment
    Comment #39187792

    Polyfill is in place, please let me know if its fixed and thanks

  10. comment
    Comment #39187788

    Polyfill added btw, happy to take any more bug reports either here or in discord and thanks!

  11. comment
    Comment #39187684

    Oh wow, thanks, I'll check this out. We were doing something more like merely recording the game moves and applying them to arrive at the game state (having deterministic per-sessi…

  12. comment
  13. comment
    Comment #39187342

    Thank you, polyfill incoming!

  14. comment
    Comment #39187327

    I'm going to add a polyfill later for this. Thanks for the bug reports

  15. comment
    Comment #39187325

    The reason the server isn't in Python is because in boardzilla, you don't express your game twice, once for the client and once for the server. Instead, you express the game once i…

  16. comment
    Comment #39187320

    The React aspects are really minimal, all the animation logic is by outside of React. We're really just using it for the jsx syntax to make it easier to return markup-looking compo…

  17. comment
    Comment #39183425

    Thanks Soneca. Fixed and deployed.

  18. comment
    Comment #39183420

    I think I have a fix deployed now. Please try it again if you have a moment.

  19. comment
    Comment #39183363

    Hey Doublerabbit. Thank you for the bug report and stack trace, super helpful. I'm taking a look at it now. I've got to go to bed soon, but I'll try to fix this as soon as I can.

  20. comment
    Comment #39183205

    Um, wow, I had no idea. I've got some other pretty good domain names at the ready, so, maybe I need to pull the trigger on that.

  21. comment
    Comment #39182485

    Hey Joemi. I wanted to make a self-hosted single game runner, but I haven't gotten to it yet. The interface used by the game/server is detailed here https://github.com/boardzilla/b…

  22. comment
    Comment #39182310

    Hey jamager, thanks for the kind comments. Totally agree, Asmodee has basically prevented a real competitor from entering the market. We have an idea in mind that doesn't involve g…

  23. story
    Show HN: Boardzilla, a framework for making web-based board games

    Show HN: Boardzilla, a framework for making web-based board games Tldr: We’ve made a framework for web-based board games. You can try out some games over at https://boardzilla.io ,…

  24. story
  25. comment
    Comment #37465792

    On my Miele at least, there is a 65° power wash setting which takes less than one hour