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jonsoft

HN member
Joined
Sat, Jan 10, 2026, 12:38 PM UTC
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8 items

About jonsoft

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Recent public activity

  1. comment
    Comment #49736415

    I made this 3D game in a day on the same setup with Qwen Code as agent: https://games.jonathanpage.com/ And I am not a web developer! It's an extraordinary model. (Mouse and keyboa…

  2. story
  3. comment
    Comment #46790331

    I asked the Spanish tutor if he/it was familiar with the terms seseo[0] and ceceo[1] and he said it wasn't, which surprised me. Ideally it would be possible to choose which Spanish…

  4. comment
    Comment #46568591

    Actually, given this, we believe that 4 pawns must have been captured to reach 182 bits. So at least 4 pieces no longer need colors. If we store the color mask at the end, I think …

  5. comment
  6. comment
    Comment #46565785

    Great point. So for each 4 pawn cluster, 1 pawn takes another pawn, and the net result is +1 bit once the captor promotes. The remaining 2 pawns in the cluster each need 2 extra bi…

  7. comment
    Comment #46565277

    Each pawn that wants to be promoted either takes: (a) another 'special' piece (knight/rook/bishop/queen), in which case it has already bought enough bit budget to later be promoted…

  8. comment
    Comment #46565229

    I thought the same but realized you can retrospectively 'insert' the king positions into the position sequence, shifting the remaining sequence one square along for each king, so n…