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jonobr1

HN member
Joined
Mon, Oct 24, 2011, 7:01 PM UTC
HN karma
141
Public activity
32 items

About jonobr1

http://jonobr1.com/

Recent public activity

  1. story
  2. comment
    Comment #9903289

    Yes, I often screen capture my work or use a Chrome Extension called Render Target to save my frames out for static use. My dribble account is mostly Two.js output: https://dribbbl…

  3. comment
    Comment #9903270

    You can do quite a bit with "circles and squares". Two.js focuses on Path drawing and has robust SVG interpretation for complex vector shapes. I've found the portability to be fant…

  4. comment
    Comment #9903246

    Because the eng team that implements WebGL on Chrome recommended this way. I have an implementation as you're describing as the first tag of Two.js. It actually was a 2D drawing AP…

  5. comment
    Comment #9901542

    Perhaps you're confusing dead and stable ?

  6. comment
    Comment #9900851

    You're not the only one! The dev Branch has this fixed so you can pass your own epsilon.

  7. comment
    Comment #9900183

    Yes! This is because when a shape is first created the WebGL Renderer draws the shape as a texture in Canvas2d and then uploads that texture to GL. The operations "Vertices" and "S…

  8. comment
    Comment #9900144

    Some of my thinking behind rolling my own renderer: https://youtu.be/cOfEMWV_5Rc

  9. comment
    Comment #9900124

    It is! I work on the dev branch and other branches when I'm making new changes. EDIT: I mostly use the library though (I use it everyday) rather than constantly develop new feature…

  10. comment
    Comment #9899704

    Unfortunately, this is a library authored and maintain by one person, me. I'd love to get to text at some point, but until then you'll have to stick with DOM. Also, depending on yo…

  11. comment
    Comment #9899546

    Roughly, self updating html5 compliant browser.

  12. comment
    Comment #9899536

    Textures are in the works... Wanted to focus on drawing vector stuff first. As you noted there are many libraries that handle textures really well!

  13. comment
    Comment #9899535

    Awesome monsters!

  14. comment
    Comment #9899532

    This project started 3 years ago. It's not that fast :)

  15. comment
    Comment #9899527

    No no, you can create shapes and render / extrude them in Three.js. The puzzle piece in this example is a 2D path made in Two.js and then extruded in Three.js: https://jonobr1.gith…

  16. comment
  17. comment
    Comment #5672704

    I'd love to see how they use it! Please don't hesitate to share any findings you have through github issues: https://github.com/jonobr1/two.js/issues?state=open It's the fastest wa…

  18. comment
    Comment #5672218

    Taken from Paper.js' site: An open source vector graphics scripting framework that runs on top of the HTML5 Canvas. Taken from Two.js' site: Two.js is renderer agnostic enabling th…

  19. comment
    Comment #5671283

    This sounds similar: https://github.com/jonobr1/two.js/issues/4

  20. comment
    Comment #5670251

    I totally agree, I hope developers and designers start making more animated logos in html5. The UI polish is really nice!

  21. comment
    Comment #5669980

    Indeed! I just wanted to be clear and not over promise anything. If you're interested in make input components that talk with Two.js I recommend taking a peak at /src/shape.js and …

  22. comment
    Comment #5669844

    Not familiar with forcast.io — thanks for sharing! Before I got into web development I worked at a company called Prologue doing motion graphics in After Effects and Photoshop. Eve…

  23. comment
    Comment #5669626

    Be careful — two.js is only for drawing things to the browser. It doesn't do much else. There are many game libraries/fraemworks available, both 3d and 2d.

  24. comment
    Comment #5669519

    What OS are you running on?

  25. comment
    Comment #5669312

    I'd love to see some benchmarks if you make any. From my gut, I'd say that the WebGL renderer is fast at rendering lots of shapes with only translation / rotation transformations a…