Viewing profile — jolexxa
jolexxa
HN member- Joined
- Thu, Jul 07, 2022, 4:23 PM UTC
- HN karma
- 75
- Public activity
- 26 items
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About jolexxa
Recent public activity
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Comment #43172375
This is a write-up of display scaling and the new tools developed that allow you to correct for the native display scale factor in Godot — something you can't really do without nat…
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Comment #40730436
All very good advice that I feel deeply. I think I fell into the honey trap some time ago, but I've made peace with that — the tools I'm making will probably do more good than any …
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Comment #40730255
I really like this implementation, but it's probably worth mentioning here that RunUO and other tools like it are solving the problem at a layer of abstraction beneath what I was i…
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Comment #40730147
This is a good point. I don't think anyone wakes up wanting to make a new serializer. At this point, I was already pretty deep into making and releasing tools for my game projects …
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Comment #40730056
That's essentially what this system does — it identifies the models and their properties that you've marked as serializable at build-time using source generation, and then allows y…
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Comment #40659679
Hi friends, I worked really hard on trying to make serialization and complex save/load easier to implement for C# Godot games (a lot of it is just pure C# and works for other stuff…
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Is the games industry out of touch with open source?
Background: I've been a part of some Godot communities for a few years now, and we've seen a huge influx of people experimenting with Godot or switching to it altogether recently. …
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Show HN: LogicBlocks: Human-friendly statecharts for C# games and apps
I made a hierarchical state machine implementation (or statecharts, depending on how you view it) for C# that allows me to write my nested states using inheritance just like you wo…
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Comment #35361335
hey me too!! The video that finally helped me get going was this one from Imphenzia on YT: https://youtu.be/1jHUY3qoBu8 all his other stuff is great, like building and rigging a lo…
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Comment #33908265
It’s used with Flutter, Google’s app development framework. I really enjoy Dart as a language, but it is fairly young and missing a few conveniences (such as data classes). It also…
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Comment #33894565
Wow, that’s really exciting. I’m looking forward to having the option to run linux. I’ve been eyeing elementaryOS for years, but it will be hard to leave some macOS-only apps behin…
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Comment #33736694
wow thanks for sharing this! super convenient to hit “follow all” and suddenly have 80 people to follow!
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Comment #32101270
I first started learning C# and XNA before college to make a game for my Zune HD. That was my first exposure to OOP. Ah, those were the days...
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Comment #32099911
I believe I can address the first two points for you: > Scalable text support a la TextMeshPro (sdf-based rendering) Someone in our Discord recently found a way to scale their proj…
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Comment #32099811
If you don't mind me tooting my own horn too much, I have some docs about project setup in the readme for a test framework I made for C# Godot games. It has some notes about mac-sp…
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Comment #32099527
I use it on macOS and Windows, and it is lovely! I even have Steamworks.NET integrations working on both platforms with it. It can be a bit tricky to setup the `.csproj` correctly …
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Comment #32098098
That's a good point, I can edit that for clarity in the article (especially since I mentioned Godot's Patreon support later in the article). I was assuming that the Patreon support…