Viewing profile — johannesgoslar
johannesgoslar
HN member- Joined
- Mon, Mar 02, 2020, 6:22 PM UTC
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- 11 items
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About johannesgoslar
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Recent public activity
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Comment #28126677
The sequel also makes a good read. The human angle might be slightly overplayed, but it hits the Crichton style quite well with computer analysis, foreshadowing and the tech dread.…
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Comment #26856066
They are both great books. And both have relevant points for current times. Death Ship has quite interesting analogies to the upcoming (vaccination) passports and resulting society…
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Comment #26191933
A mediocre rim brake is much more useful than a shitty entry level disc brake. Even worse if it is a mechanical disc brake which should be forbidden.
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Comment #26191916
The single most important thing is having great brakes. After that a decent enough fit from geometry to your body while not being massively overweight (the bike).
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Comment #25956853
The article seems to not talk about the difference between game designers and game developers which seem quite relevant in this context. It is even explictly naming "developers" in…
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Comment #25956765
I am not sure that holds up at least in the German market, most boardgames are what most other industries would consider failures with maybe 2000 copies sold and hardly breaking ev…
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Comment #25956721
You haven't been at many game designer conventions, where a lot of 'household-invented' games are deriatives of Risk, Monopoly, Chess, Game of Life and current mechanism of the yea…
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Comment #23352143
Not a crypto expert, how easy/hard it is with this (or other techniques) at the moment to generate a random file which matches a given SHA1 hash? Can have totally random bits lets …
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Comment #23199758
There are project references and build mode, so 1 compiler for a monorepo also works.
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Comment #23165581
There is Nu which runs on top of the Objective-C runtime: https://programming-nu.github.io/ Relative easy to read code and has actually been used with some iOS games.
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Comment #22467136
How mod-able is it?