Viewing profile — joeyjojo
joeyjojo
HN member- Joined
- Mon, Feb 29, 2016, 12:44 AM UTC
- HN karma
- 86
- Public activity
- 44 items
- HN profile
- View on Hacker News ↗
About joeyjojo
No profile information was provided.
Recent public activity
-
comment
Comment #49104389
I would also consider trackers as being very intuitive in a lot of ways compared to DAWs, coming from the perspective of someone who isn't great at playing midi controllers live. I…
-
comment
Comment #39913624
> The point of Haxe seems to be as a meta-compiler to generate code for a bunch of different languages/compilers? That's basically correct, although there is also a cross platform …
-
comment
Comment #39912863
I am glad people are working on it!! Have you seen Kha by any chance? It has similar goals. I find it quite awesome, but it won't gain mass adoption for a bunch of reasons. https:/…
-
comment
Comment #39912541
There absolutely is a need for a robust cross-platform rendering/multimedia solution, more in a similar vein to SDL than Unity or Unreal. The offering of Unity, Unreal, and perhaps…
-
comment
Comment #39622382
I suppose it should be considered where the abstraction actually exists. If the abstraction exists in logic or mathematics (ie. a triangle is a 3 sided polygon) it probably doesn't…
-
comment
Comment #37506180
Also, for even things like physics there are many simple ways to do things. Take Towerfall's arcade physics for example[1]. In under 100 lines you can create the basis for your pla…
- story
-
comment
Comment #34673387
I have wondered if the UFOs specifically exist in a plane that will always be at the edge of our awareness. They aren't so much moving through physical space, but though our collec…
-
comment
Comment #34673246
It just seems to be the same guy going on the podcast circuit talking about the Tic Tacs, and all I see is a video with a black blob in the centre. Have you got any links to back u…
-
comment
Comment #33783766
It just opens your json in a publicly accessible page at https://jsonhero.io/
-
comment
Comment #33783735
I could see a tool like this being really useful on my web game projects, where I would like artists/animators making contributions.
-
comment
Comment #33783716
I don't see anyone mention affiliate links when talking about the indie/old web. Affiliate links were such a crucial element to the early web 'surfing' experience. It's a pretty sh…
-
comment
Comment #30983393
Outside of Vue, and maybe Angular, are there any other stable alternatives with a decent ecosystem? I'd love to hop off the React train, but I haven't found anything that compares …
-
comment
Comment #30573278
How do you manage the lifecycle of objects with the observer pattern? I saw an example of the pattern below that is crucially missing a 'remove' function to unsubscribe from the su…
-
comment
Comment #30509924
This is just iteration on the awesome groundwork that React laid, and shows that things can still be much better. React has some very peculiar patterns that don't really jive well …
-
comment
Comment #29466551
I'm not sure it is particularly desirable to clone Flash's vector drawing tools. They were certainly nice to use but also pretty glitchy as you say. Functionality like vector shape…
-
comment
Comment #29457775
At its core the beauty of Flash was the extremely tight interplay between vector graphics in nested timelines, and the the programming environment. Many people compare Flash to Uni…
-
comment
Comment #29358568
I wish Nintendo would just give us a decent battle mode, with the N64 levels.
-
comment
Comment #29358394
Synthstrom Deluge. https://synthstrom.com/product/deluge/ I had an OP-1 for a number of years but I could never progress beyond 2-4 bar loops. When I bought my Deluge I made a full…
-
comment
Comment #29260283
For the majority of my React projects I just import a single index.scss file in index.ts, and it has all the imports for my /style folder. It's not much different to the old school…
-
comment
Comment #29196272
I'm looking forward to picking up Svelte and just going back OOP for state management. Immutable state with React was a massive eye opener, but right now I think OOP is just better…
-
comment
Comment #28004764
This looks look great, thanks for sharing.
-
comment
Comment #28004660
Yes! I coded many games with Flash/AS3, which is regarded as low level these days, but it actually had a lot of abstraction over the rendering. For years I would battle with the op…
-
comment
Comment #27878247
Awesome, that's great to know!
-
comment
Comment #27878119
Is Safari actually getting WebGL2 support? I looked into this around 6 months ago, and what I gathered was the WebGL2 support was based on rumours from a Twitter post, and the supp…