Viewing profile — jmchambers
jmchambers
HN member- Joined
- Thu, Jun 30, 2022, 10:26 PM UTC
- HN karma
- 16
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- 6 items
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About jmchambers
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Recent public activity
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Comment #45404074
I grew up a short walk from where he lived, in Bolton, and you'd often see him setting up all the gear, solo, at the base of one of the local chimneys. We'd pull over on our bikes …
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Comment #42263104
Totally agree! The "fire together, wire together" approach to training weights is super easy to parallelize, and you can design custom silicon to make it ridiculously efficient. Ba…
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Comment #41827206
Frantically Googles VAE... Ah, okay, so the work is done at a different level of abstraction, didn't know that. But I guess it's still a pixel-related abstraction, and it is conver…
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Comment #41827125
Interesting, I guess that takes things even further and removes the need for hand-crafted 3D assets altogether, which is probably how things will end up going in gaming, long-term.…
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Comment #41826976
I _think_ I understand the basic premise behind stable diffusion, i.e., reverse the denoising process to generate realistic images but, as far as I know, this is always done at the…
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Comment #41822096
Fun little game. Love the attention to detail when you clip the tower. Hopefully SpaceX won't need to make final-approach corrections quite as drastic as these though - could get r…