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jmax01

HN member
Joined
Sun, Oct 03, 2021, 2:45 PM UTC
HN karma
24
Public activity
12 items

About jmax01

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Recent public activity

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    Implementing Rust-like traits for C++ 20 (with no runtime overhead)

    Example Code: struct Shape { void draw(); int area(int x, int y); }; make_trait(Shape, draw, area); int main() { auto circle = Circle(); auto square = Square(); // NOTE: all of thi…

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    Comment #42391265

    Example Code: struct Shape { void draw(); int area(int x, int y); }; make_trait(Shape, draw, area); int main() { auto circle = Circle(); auto square = Square(); // NOTE: all of thi…

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    Comment #40295118

    Yes thats a typo

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    Comment #40265016

    Well thats how the current C++ compilers/standard is. There is a limit to what a header/library can do

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    Comment #40264601

    I get it, the Rust enum system is such a connivence, but well the secret sauce in the readme is what the "official people" say....

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    Comment #40264581

    Hey, I am the author of this, I made this mostly for the purpose of experimenting and playing around and trying out things rather than actually using this for production projects. …

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    Advanced Node Based Procedural Generation Toolkit

    https://github.com/Jaysmito101/TerraGen3D/ https://github.com/Jaysmito101/TerraGen3D/raw/master/Screenshots/ShowCase2.gif

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