Viewing profile — jimfx
jimfx
HN member- Joined
- Tue, May 17, 2022, 2:48 PM UTC
- HN karma
- 315
- Public activity
- 43 items
- HN profile
- View on Hacker News ↗
About jimfx
Recent public activity
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Comment #48088350
I am working on a WASM based procedural plant generator: https://nodes.max-richter.dev https://github.com/jim-fx/nodarium
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Comment #40428729
Pretty sure the gif is from the short movie Cosmo Laundromat by Blender Studios, would definitely recommend giving it a watch: https://gooseberry.blender.org
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Comment #38625667
Thanks for the Feedback! I tend to get blond to those small usability bugs, so it is very valuable. Should both be fixed in the coming days :)
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Comment #38521099
Plantarium was also developed in Firefox ;)
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Comment #38521088
I think you would be right that simulation was a bit misleading. In my experience, a simulation is related to time, and updated in discrete time steps. Maybe "Procedural Generation…
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Comment #38520990
Thanks :) That came from some feedback I got the last time I posted this project to hn
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Comment #38520981
That is a nice idea! The tricky part is going to be how to integrate animations without having to rebuild the entire mesh every frame... Though, I think it would be very easy to ex…
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Comment #38520946
That's super cool! And thank you for the nice words :) A rust/Wasm rewrite of the geometry generator is very much on the roadmap. Currently getting my feet wet with rust during adv…
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Comment #38515917
I learned a lot about webgl and procedural geometry in the process of making this :)
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Comment #38511959
Yup, I use github.com/oframe/ogl, which makes webgl a bit mor usable for the average programmer. You could also probably achieve the same thing with webgpu, but for the time being …
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Comment #38511944
One of my ideas is to build a virtual garden where your plants can grow and you have to take care of them tamagotchi style :) Not connected to any scientific projects, just a nerd …
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Comment #38511865
Thank you so much, I love graph/node editors :)
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Comment #38511856
You're right that it is procedurally based; however, I have not yet implemented L-Systems. I am a long-time Blender Nerd, and if you look in the GitHub repository, there is an idea…
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Comment #38511800
Thank you so much!
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Comment #38511798
Thanks :) In my opinion we programmers tend to take our projects/ourselves too seriously so I like to add some sillyness here and there
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Comment #38511789
Very good feedback, I should probably add a debounce to the automatic centering of the camera :)
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Comment #38511748
I am currently away from home, don't have access to my pc and just saw that the post gained some traction. I am crossing my fingers ;)
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Comment #38511730
Thank you so much :) I have a lot of ideas for further usecases for this tool, and I am probably going to write my bachelor thesis about it :)
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Show HN: Plantarium – Create 3D Plant Models with Blender-Style Nodes
Plantarium is my open source side project that allows you to created procedural 3D plants in your browser using blender style nodes. Recently I added a public gallery so you can sh…
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Comment #31458592
This sounds like a super nice idea! I had a similar idea, where you could use an adversarial neural network that creates random plants, and you would have a fitness function that d…
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Comment #31458290
At the moment only .obj, but .gtlf/.glb and .fbx are planned!
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Comment #31453161
I looked shortly at Rete.js but for some reason it did not immediately click for me? And I was already thinking about how to implement it myself, so I just did that.
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Comment #31453105
BrowserStack is amazing for this, I just used the free tier, where you have like one minute with a remote safari session. And can just open DevTools and look at the error. But it's…