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Viewing profile — jgosar

jgosar

HN member
Joined
Wed, Nov 30, 2022, 2:03 PM UTC
HN karma
50
Public activity
9 items

About jgosar

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Recent public activity

  1. comment
    Comment #33808612

    I'm the author, and the GUI is indeed not the focus of this project. It's just there so people can do the conversion in a few clicks.

  2. comment
    Comment #33808242

    Yes, I mostly worked on Java and C# projects at the time, so it's understandable:)

  3. comment
    Comment #33808119

    We were working on a mix of Java and C# projects at work at the time I started writing this, so that's probably why the code looks like a mix between the two.

  4. comment
    Comment #33807389

    Hi, I did it manually, first some 2D drawings of where to put the blocks to correspond to the original game's pixels as close as possible, and then I built them using MCEdit, and f…

  5. comment
    Comment #33807236

    The simplest ones can be done in a few hours. The latest one I did was the Statue which only took about 3 hours. The most complex one so far is the big corporate tower with the KSI…

  6. comment
    Comment #33804124

    Unfortunately that's the case in MineCity 2000 as well

  7. comment
    Comment #33801114

    It sounds cool indeed. That's why this project includes a reticulateSplines method :) https://github.com/jgosar/mine-city-2000/blob/master/MineCit...

  8. comment
    Comment #33801054

    SimCopter was actually the inspiration behind this project, but what annoyed me was that the buildings mostly looked nothing like in SimCity 2000.

  9. comment
    Comment #33800908

    Hi, I'm the author of this project. I actually coded most of it in 2014, i just did some refactoring and uploaded it to GitHub in 2019 after I mentioned it in a job interview and t…