Viewing profile — jeremyfa
jeremyfa
HN member- Joined
- Tue, Jan 20, 2015, 6:22 PM UTC
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About jeremyfa
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Comment #48586123
Thanks for the really kind feedback! About Loreline's future, yes, I have plans to keep maintaining it and improving it in the long run! The free Loreline Writer app on Itch.io is …
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Comment #48585216
Loreline isn't aimed at parser-based interactive fiction like Inform, it's a choice-based narrative scripting language, closer to Ink or Yarn Spinner. DM4 solves a different kind o…
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Comment #48585072
Because if you don't, the language can't rely on indentation to detect the structure, and you need more symbols and delimiters and... then it becomes Ink or Yarn Spinner :)
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Comment #48584632
You're not the first one to mention it, but it's instead Lore (worldbuilding) + Line (dialogue) :)
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Comment #48584381
And you can also bind custom functions to the language too, to play sounds, animations etc. Here's an example from the docs: sarah: What's this green diamond? Wait, let me touch it…
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Comment #48584359
Loreline does have tags to address this. When you plug the language to an actual graphics/game engine, you can use them to change how you display things: barista: That's a lot of c…
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Comment #48582923
I'd say it shares a lot of similarities given that both languages look indented and have similar keywords. The main differences are going to be the tooling, the portability, and th…
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Comment #48582640
I don't know Inform 7 much, but I'm trying my best to make Loreline language syntax never get in the way of the writing and thinking process. Kept refining it since 2024 and this i…
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Comment #48582608
I'm glad Epic didn't go with .lor extension
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Comment #48582598
Portability is actually a key element of Loreline, you can get more technical info about how it's addressed there: https://loreline.app/en/docs/technical-overview/
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Comment #48582569
You can use the Loreline Writer app to export an HTML page right from the editor. It's pretty basic for now but it will get improved over time!
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Comment #47597798
It’s closer to Ink or Yarn Spinner (or to some extent Twine). Loreline isn’t doing any user text parsing, but is pretty good to manage branching dialogues and choices.
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Comment #47593428
It works on any fairly recent java runtime. Somebody is already using it with libGDX!
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Comment #47592978
For more specific use cases, you can already export a JSON representation of any .lor content (can be done at runtime).
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Comment #47592590
I actually plan to tackle the "graph in sync with the narrative script files" in the future, just not the focus yet :)
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Comment #47592452
Haxe is such a great piece of tech, which becomes more and more powerful as you get to know it better. I wish it was more used by companies and developers in general, but it's vers…
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Comment #47592376
I talk a bit about the roadmap there: https://loreline.app/en/journal/march-2026/ , and yes, there are plans to make an actual app with UI that helps navigate and analyze the narra…
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Comment #47592333
Nope :D, as mentioned on the website, it's short for "lore" (story, worldbuilding) and "line" (writing, a line of dialogue)
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Comment #47555065
Hi, Loreline author here, I linked to the technical overview of Loreline, a narrative language to write interactive fiction and dialogues in games, because it shows how Haxe can be…
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Comment #44521230
Examples on the website are more focused on things that can work directly in the browser, but Ceramic has been used to ship mobile games in production. Pointer events are working o…
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Comment #44521180
Standard library is not that bad. It makes sense that there are inherently differences between, say, JS/Web runtime and native/C++ system platforms. Haxe does provide relevant cros…
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Comment #33771530
I created an open source 2D Game Engine in Haxe language and made it run inside Unity in order to extend its capabilities and support additional platforms like consoles. This post …