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jeremyfa

HN member
Joined
Tue, Jan 20, 2015, 6:22 PM UTC
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42
Public activity
26 items

About jeremyfa

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Recent public activity

  1. comment
    Comment #48586123

    Thanks for the really kind feedback! About Loreline's future, yes, I have plans to keep maintaining it and improving it in the long run! The free Loreline Writer app on Itch.io is …

  2. comment
    Comment #48585216

    Loreline isn't aimed at parser-based interactive fiction like Inform, it's a choice-based narrative scripting language, closer to Ink or Yarn Spinner. DM4 solves a different kind o…

  3. comment
    Comment #48585072

    Because if you don't, the language can't rely on indentation to detect the structure, and you need more symbols and delimiters and... then it becomes Ink or Yarn Spinner :)

  4. comment
    Comment #48584632

    You're not the first one to mention it, but it's instead Lore (worldbuilding) + Line (dialogue) :)

  5. comment
    Comment #48584381

    And you can also bind custom functions to the language too, to play sounds, animations etc. Here's an example from the docs: sarah: What's this green diamond? Wait, let me touch it…

  6. comment
    Comment #48584359

    Loreline does have tags to address this. When you plug the language to an actual graphics/game engine, you can use them to change how you display things: barista: That's a lot of c…

  7. comment
    Comment #48582923

    I'd say it shares a lot of similarities given that both languages look indented and have similar keywords. The main differences are going to be the tooling, the portability, and th…

  8. comment
    Comment #48582640

    I don't know Inform 7 much, but I'm trying my best to make Loreline language syntax never get in the way of the writing and thinking process. Kept refining it since 2024 and this i…

  9. comment
    Comment #48582608

    I'm glad Epic didn't go with .lor extension

  10. comment
    Comment #48582598

    Portability is actually a key element of Loreline, you can get more technical info about how it's addressed there: https://loreline.app/en/docs/technical-overview/

  11. comment
    Comment #48582569

    You can use the Loreline Writer app to export an HTML page right from the editor. It's pretty basic for now but it will get improved over time!

  12. comment
    Comment #47597798

    It’s closer to Ink or Yarn Spinner (or to some extent Twine). Loreline isn’t doing any user text parsing, but is pretty good to manage branching dialogues and choices.

  13. comment
    Comment #47593428

    It works on any fairly recent java runtime. Somebody is already using it with libGDX!

  14. comment
    Comment #47592978

    For more specific use cases, you can already export a JSON representation of any .lor content (can be done at runtime).

  15. comment
    Comment #47592590

    I actually plan to tackle the "graph in sync with the narrative script files" in the future, just not the focus yet :)

  16. comment
    Comment #47592452

    Haxe is such a great piece of tech, which becomes more and more powerful as you get to know it better. I wish it was more used by companies and developers in general, but it's vers…

  17. comment
    Comment #47592376

    I talk a bit about the roadmap there: https://loreline.app/en/journal/march-2026/ , and yes, there are plans to make an actual app with UI that helps navigate and analyze the narra…

  18. comment
    Comment #47592333

    Nope :D, as mentioned on the website, it's short for "lore" (story, worldbuilding) and "line" (writing, a line of dialogue)

  19. comment
    Comment #47555065

    Hi, Loreline author here, I linked to the technical overview of Loreline, a narrative language to write interactive fiction and dialogues in games, because it shows how Haxe can be…

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  23. comment
    Comment #44521230

    Examples on the website are more focused on things that can work directly in the browser, but Ceramic has been used to ship mobile games in production. Pointer events are working o…

  24. comment
    Comment #44521180

    Standard library is not that bad. It makes sense that there are inherently differences between, say, JS/Web runtime and native/C++ system platforms. Haxe does provide relevant cros…

  25. comment
    Comment #33771530

    I created an open source 2D Game Engine in Haxe language and made it run inside Unity in order to extend its capabilities and support additional platforms like consoles. This post …