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jeremiahkellick

HN member
Joined
Mon, Dec 01, 2025, 5:09 AM UTC
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About jeremiahkellick

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Recent public activity

  1. comment
    Comment #47442339

    Hey, huge thanks for linking that shadertoy example! It made it click for me how you can apply loop and blinn without triangulating. I'm going to dig into it further, but if I unde…

  2. comment
    Comment #47431308

    [1] and [2] sound similar to what you are describing. They still involve triangulating the shape, but the triangulation process seems much simpler than the loop and blinn paper. Ho…

  3. comment
    Comment #47426952

    Loop and blinn does not compute a winding number using the b) method. It avoids the issue of a winding number by assuming there's only 1 bezier curve per triangle, which requires a…