Viewing profile — jeremiahkellick
jeremiahkellick
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About jeremiahkellick
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Recent public activity
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comment
Comment #47442339
Hey, huge thanks for linking that shadertoy example! It made it click for me how you can apply loop and blinn without triangulating. I'm going to dig into it further, but if I unde…
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Comment #47431308
[1] and [2] sound similar to what you are describing. They still involve triangulating the shape, but the triangulation process seems much simpler than the loop and blinn paper. Ho…
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Comment #47426952
Loop and blinn does not compute a winding number using the b) method. It avoids the issue of a winding number by assuming there's only 1 bezier curve per triangle, which requires a…