Viewing profile — jdk
jdk
HN member- Joined
- Tue, Jun 01, 2010, 4:14 PM UTC
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- 280
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- 47 items
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About jdk
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Recent public activity
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Comment #34757804
Oh yeah we definitely used the CoD databases in many cases over internal tools, so well done. I remember Ophelea too. Hope y'all are doing well! The smallest world stays small. :)
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Comment #34755143
I think a few (persistent) games touched on things like that, but I can't think of any that really went hard on it for long-term characters (instead you mostly see it in roguelikes…
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Comment #34755117
> I'm curious, do you know how the games lore was developed and were there ancient texts that were inspirations for the events? I was very not-involved with the lore/story (to the …
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Comment #34753502
You're welcome! I think I mentioned this in another comment and certainly a ton over the years - but a lot of the magic of AC was that it was made by a bunch of people who had neve…
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Comment #34753463
You're welcome! Haha, mattekar farming will always hold a special place for me. And, of course, TD's herald defense is probably top 3 gaming memories for me. So much lifting done a…
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Comment #34753430
In terms of discovery and wonder, I think Valheim did a good job of it in the general atmosphere and loop, but in terms of magic systems, not really. You have the Magika (or even P…
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Comment #34753406
Oh man... Now I'm trying to remember which of the CoD folks were from England. Thanks for all / any of the work you put into that site. It was really the nexus of AC for a number o…
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Comment #34748229
Nope, it was before my time. I joined the team in beta.
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Comment #34748223
I had been gone from Turbine for 8 or 10 years by the time they decided to shut AC down, so I can only speculate. I assume it had something to do with WB not wanting to "give away"…
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Comment #34747902
The biggest problem was the degeneracy once it was "solved", instead of organizing around social circles. It led to people feeling like cogs in the machine and skewed play patterns…
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Comment #34747852
Yay! The first time an MMO lands for someone, it definitely makes an outsized impression. The combination of social outlet with a huge amount of free time is a recipe for something…
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Comment #34747822
Yeah, I was also involved in blowing up Arwic. It just felt right! Definitely miss the "weird" MMOs of the early 00s...
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Comment #34746622
For the last 15 years or so, coworkers ask when I'm going to make a new allegiance system but "less broken". So many good social behaviors came from its structure that it really de…
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Comment #34745620
Thanks! Always nice to hear people who "grew up" play it. AC having server-side physics and actually making use of them led to lots of ridiculous and emergent gameplay. I don't kno…
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Comment #34745233
Haha "Og mage" ... yeah. The combat of AC still holds up in its janky for being fun in the context of an MMO. I spent most of my playtime on Darktide and dear lord, it made me so s…
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Comment #34744905
Thanks! Glad it holds a special place for you :) In retrospect, I give a lot of credit to the fact that we were young and dumb and didn't know any better. I've been revisiting a lo…
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Comment #34744394
Really didn't expect to see AC at the top of HN. Asheron's Call was the first game I worked on and I remember all the times we'd joke with Wi about it and watch monsters beeline fo…
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Comment #23360746
I get this semi-randomly when I'm using my bluetooth headphones/mic with Meet/Discord and then quit/close it and it becomes available to the OS or something. Music.app just pops up…
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Comment #19712784
Mutt in shells and MailMate ( https://freron.com/ ) if I'm using a GUI. It's the fastest email client that I've found, has super fast search, and is incredibly configurable and it'…
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Comment #17232313
The photographer mentioned in the article has a few videos up that illustrate this much better than the text https://www.youtube.com/watch?v=ff7nltdBCHs (for the "squinch" one).
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Comment #15484809
The cofounder of OKC and author of these posts for a long time wrote a book in the vein of the blog: https://www.amazon.com/Dataclysm-Identity-What-Online-Offlin...
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Comment #10550450
Epic has a grueling work ethic/culture. They all LOVE what they do, work insane hours, and are compensated very well.
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Comment #9202315
Cheers! It's funnier still to hear that anyone watches those. :)
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Comment #9202312
Thanks! We had actually soft-launched before the cut-off, so we slipped in before that requirement got put in place. That said, we did just get it working with IL2CPP last week whi…