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Viewing profile — jbister

jbister

HN member
Joined
Thu, Jul 20, 2017, 7:46 PM UTC
HN karma
63
Public activity
15 items

About jbister

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Recent public activity

  1. comment
    Comment #29052281

    Being pedantic, the modern engines that you're talking about don't run at 20,000 RPM either, they are limited to 15,000 RPM and I believe they basically never actually reach that l…

  2. comment
    Comment #27446305

    The post says "We are conducting a complete post mortem of the processes and practices we followed during this incident. " So I don't think they are claiming this is a post mortem.…

  3. comment
    Comment #25705893

    Yes, the goal is that it should be usable in production as well. The limitation it will probably have compared to ELK/Splunk is that since there's only a single recipient node and …

  4. comment
    Comment #25703900

    I think I know what you mean! It does feel like there's something missing in Splunk when it comes to analyzing issues. When there's a problem at work it's usually easy to see that …

  5. comment
    Comment #25703580

    Interesting! I have it in the backlog that I want to support structured logging via JSON at some point. It's pretty far down the list right now though since I personally haven't us…

  6. comment
    Comment #25703380

    Glad you like it! Completely agree about the overkill-ness of ELK. I haven't had a chance to try Datadog yet but it looks great, the one complaint I've had with Splunk (or at least…

  7. comment
    Comment #25701718

    Currently it's not used in production anywhere, I mostly use it to view my own log files when I'm working on some hobby project locally, so I'm sure there are a few issues that wou…

  8. comment
    Comment #25701519

    I think it's a little bit beyond "half" baked, but I built a thing I call Logsuck last year: https://github.com/jackbister/logsuck The idea is to have a free Splunk alternative whi…

  9. comment
    Comment #25587776

    I doubt it's what's being done in this case but an interesting take on this topic is "rollback netcode" which AFAIK was originally used for playing emulated arcade games over the i…

  10. comment
    Comment #25045954

    I believe bfgx[0] is similar to what you're describing. It's been around since before the Vulkan/DX12/Metal era so the abstractions are more similar to OpenGL/DX11 where you don't …

  11. comment
    Comment #24196960

    There is a tool for visualizing node_modules dependencies here: https://npm.anvaka.com/#!/view/2d/webpack And yes, the dependency chains become absolutely insane for some projects.…

  12. comment
    Comment #24108323

    You can use it for doing server side rendering of React or other JS framework components. I have a VERY rough repository[0] where I tested this out a while back. The way I did it w…

  13. comment
    Comment #24008945

    If you are on iOS I can highly recommend using the Apollo app instead of the official app. It is better in basically every way.

  14. comment
    Comment #23848499

    I agree in principle that it's nice to be able to see the full conversations without clicking into a bunch of threads, but a problem that I have noticed when people use Mattermost …

  15. comment
    Comment #16302677

    A scene graph and a "render graph"/Frame graph in Frostbite terminology are not the same. I would recommend checking out: http://www.gdcvault.com/play/1024656/Advanced-Graphics-Tec…