Viewing profile — jasisz
jasisz
HN member- Joined
- Sun, Jul 19, 2015, 2:06 PM UTC
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About jasisz
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Comment #47959284
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Comment #47348300
Tooling tax is a real argument. But “just use macros + linting” usually gives you policy-flavored Rust, not a genuinely different language model. That works if enforcement is the g…
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Comment #47333974
Author here. Aver is an experimental statically typed language for AI-written, human-reviewed code. What’s different is that intent (`?`), explicit effects (`!`), design decisions …
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Show HN: Aver – a language designed for AI to write and humans to review
I’ve been building Aver around a simple question: If AI is going to write more of the first draft, what should the source look like for the human reviewer? Aver is an experimental …
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Comment #10212803
From the "An analysis of UCT in multi-player games", Nathan Sturtevant, 2008: "Multi-player UCT is nearly identical to regular UCT. At the highest level of the algorithm, the tree …
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Comment #10212281
In your example script yes, but basic UCT does not do that - simply because UCT was not meant only for multi-player games in the beginning. And this is some assumption we make abou…
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Comment #10211700
This is exactly the problem I've written about - AFAIK basic UCT algorithm does not model your opponent in the selection phase (only in simulation when some heavier than random log…
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Comment #10211266
But this requires storing and back propagating this info for the other players - something I really haven't seen in any examples (nor in this article). We cannot also assume that g…
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Comment #10210810
This algorithm (in it's regular form used often in games and examples) has one interesting "downside" I was exploring some time ago - selection is performed using the UCB formula. …