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jariRG

HN member
Joined
Wed, Jan 14, 2015, 7:37 AM UTC
HN karma
22
Public activity
6 items

About jariRG

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Recent public activity

  1. comment
    Comment #35337153

    https://fgiesen.wordpress.com/2012/04/08/metaprogramming-for... But there's more: https://fgiesen.wordpress.com/category/demoscene/

  2. comment
    Comment #31893251

    Afaik this is exactly what Unity builds are. https://en.wikipedia.org/wiki/Unity_build

  3. comment
    Comment #25544045

    I think the 10 years is the key here. 15+ years ago the DevC++ was a gem, lightweight, fast usable IDE. But 10 years ago there was the free VSExpress out (not even the first, 2005 …

  4. comment
    Comment #25264407

    The size limited demos are use techniques like in the OP, scrapping the runtime, no std, filling the unused exe header sections with own data, quantizing floating point values, etc…

  5. comment
    Comment #24576282

    +1 for SOMA. That game was amazing emotionally. It was left me thinking for days what i went through in it.

  6. comment
    Comment #24397145

    I can recomment HROT, it is still in development but you can try the demo on Steam. It is awesome. Fun fact: it looks like Quake engine but not, it is written in Pascal.