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japhib

HN member
Joined
Wed, Mar 24, 2021, 4:23 PM UTC
HN karma
437
Public activity
135 items

About japhib

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Recent public activity

  1. comment
    Comment #49202492

    [flagged]

  2. comment
    Comment #49163226

    A punchy tricolon containing 2 analogies that don’t quite make sense. That’s some S-tier AI-mimicking. Nice!

  3. comment
    Comment #49139231

    [flagged]

  4. comment
    Comment #46519467

    Btw this is basically Replit's entire product (replit.com). Costs some money but the UX is pretty good

  5. comment
    Comment #46213106

    Crazy how much bigger modern games are … I wonder how many total pixels were shipped in the art assets of Warcraft 2 vs. StarCraft 2? My guess is at least 4 orders of magnitude hig…

  6. comment
    Comment #45890327

    That seems very far away. My understanding is that these PETases digest plastic VERY slowly and need human engineering efforts to digest it in any appreciable amount of time (hours…

  7. comment
    Comment #45848709

    Elixir is the closest thing to OCaml that has a chance at semi-mainstream usage IMO. It has basically all of the stuff about functional programming that makes it easier to reason a…

  8. comment
    Comment #45468620

    If the "check"/offline payment bounces, I wonder if it's the merchant that is out the money? Or is there any assurance from anyone else, like maybe the network would go halfsies? E…

  9. comment
    Comment #45186605

    But you can heal 3 masks of damage in about the same amount of time it takes to heal 1 mask in HK ...

  10. comment
    Comment #43847845

    Interesting! Can you explain how this works? (economics noob over here)

  11. comment
    Comment #43729740

    I tried to use Teal before and had some issues even getting it to compile ... but the Lua language server actually has pretty good type checking. Another option is https://typescri…

  12. comment
    Comment #43729723

    You'd be hard pressed to find console support for much less than that - compare it with Unity or GameMaker's console support tier and you'll find it's pretty similar. It can take h…

  13. comment
    Comment #43729694

    If you just want static typing, you can write Typescript and compile to Lua: https://typescripttolua.github.io/

  14. comment
    Comment #43729654

    They recently added C# support: https://forum.defold.com/t/defold-c-support/79479

  15. comment
    Comment #43729641

    > I wonder where a game with built-in editor ranks The website-summarized version of the license says: > You can not commercialise original or modified (derivative) versions of the…

  16. comment
    Comment #43405985

    Sorry to hear about your situation. Since you're in Utah, I'm going to suggest you find a bishop to ask for help. Even if you don't belong to the LDS church, I _think_ they might b…

  17. comment
    Comment #43395679

    Interesting to hear your experience with Rust. I’ve also been working on a game project for a long time, but in Unity. It’s bothered me for a long time that I have to be so reliant…

  18. comment
    Comment #43199249

    Thanks for the in depth answer! Good luck with the recovery - hopefully the game has left your financials in a good enough spot that you don’t have to worry about the next project …

  19. comment
    Comment #43199107

    Unity is kind of the default, worth trying out at least. I’ve been using it for 6+ years for money-making hobby projects. It’s not without its problems, but there are a lot of perk…

  20. comment
    Comment #43189442

    > I realise you can make games in any language/engine It's actually a bit more constrained than people realize ... Well, for desktop, you can literally use anything. But for mobile…

  21. comment
    Comment #43189380

    If you look on the Steam page it's Raw Fury. Steam is just the storefront. A game publisher's role varies a lot - sometimes they're just financing the project, usually they handle …

  22. comment
    Comment #43189361

    Amazing work! Questions: - How/why did you decide to talk to a publisher? When in the process did you feel like you had a good enough prototype to do that? - What have been the pro…

  23. comment
    Comment #42566930

    My 2c having released both premium and free apps on iOS and Android: premium apps do not sell. People don’t want to fork over any amount of money just to try an app that they may o…

  24. comment
    Comment #42184134

    Microsoft had significant antitrust penalties back in the early 2000s due to windows/IE. The other 3 all have antitrust lawsuits currently going. Google’s is just the furthest alon…

  25. comment
    Comment #42184104

    There’s a similar antitrust lawsuit against Apple: https://www.npr.org/2024/09/20/nx-s1-5119948/a-look-at-the-d... These things take a long time, though. I think the Apple one is j…