Viewing profile — jameswhitford
jameswhitford
HN member- Joined
- Tue, Dec 31, 2024, 3:04 PM UTC
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- 46
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- 37 items
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About jameswhitford
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Recent public activity
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Comment #49229082
I set my agent (Sonnet 5) to work on my KOReader extension on auto mode. It started autonomously taking screenshots of my screen and reading them, without my consent or instruction…
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Comment #48931670
Awesome game! A potential UX update: if you fail a guess, the letters go back down below in the same configuration as your guess. But others might disagree!
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Comment #48931575
Eish, probably needs some bug hunting. During testing I had some issues with less capable models, if you have your own key for a more capable model it should perform better.
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Comment #48841588
Agreed! The world is a little unbalanced in this way right now unfortunately.
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Comment #48841582
This is sick where have you been all my life!
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Comment #48841558
This is awesome! I love mermaid but have struggled to get my agents to be any good at it. Maybe I just need to context engineer a little better
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Comment #48841547
It would be great if it could have examples of your own diagrams in its context, so it knows what points you like to map out and how you like to visualize them
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Comment #48841540
That’s awesome! My inspiration was the IBM YouTube channel where they write on the board in front of them, maybe you could use the white canvas as like a green screen or something …
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Comment #48841530
The potential use cases was my favorite part of designing it, it’s not perfect now but it’s so fun to think what people might do with these kinds of designs in the future
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Comment #48841521
Yes I would love to see some work on the design, because I think it could be useful, just needs some speed and accuracy improvements, and maybe some design towards specific use cas…
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Comment #48841510
Yes it could get a lot better with some design improvements, maybe live streaming the transcription, and maybe after some trial and error testing the best + fastest model for the j…
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Comment #48841501
Facts!
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Show HN: Agent Draw: An agent draws while you talk, built on TLDraw
We recently built 2draw, a Drawful-style game where players draw on a shared canvas and race to guess each other's drawings, on tldraw, an infinite-canvas SDK for React. We started…
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Comment #48628461
That is a great suggestion that I am definitely going to look into, thanks!
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Comment #48628440
I hear you
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Comment #48627942
Cool to hear, what kind of tasks have you been using GLM for? And what other models have you found useful through Ollama?
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Comment #48627922
I see your point. Just the fact that one model does have vision and one does not might be an interesting point of comparison, however.
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Comment #48627913
This is excellent feedback thank you! These LLMisms in writing are a challenge I am living with currently and trying to improve on. The technical writing industry is taking a huge …
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Comment #48627867
Hi, author here, can you link? I would love to read about this.
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Comment #48627862
Yes I agree 100%. My next guide would do better to use identical harnesses.
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Comment #48627849
GLM 5.2 is text only, not multi modal. And Opus is multi modal.
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Comment #48627843
Hi, author here, I cannot give an exact number for how many token the verification step took, but the verification GLM 5.2 ran was very stupid and definitely a waste of time. It re…
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Comment #48627812
Yes I 100% agree. Time-taken can be improved (with harnesses, subagent workflows etc.) and varies based on task.
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Comment #48627791
Yes, part of the reason I chose the one-shot test was really to test long-running tasks. A lot of people seem to be experimenting with this format, for example in the now trending …