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jamesaustin

HN member
Joined
Sun, Jan 09, 2011, 3:33 PM UTC
HN karma
129
Public activity
29 items

About jamesaustin

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Recent public activity

  1. comment
    Comment #16353025

    Curious to know why you switched?

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    Comment #8324122

    Lots of Let's Play videos on YouTube: https://www.youtube.com/watch?v=qhVZhoHbRNw And: https://www.youtube.com/watch?v=dkPa1WTUOlE Are a couple...

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  6. comment
    Comment #7836059

    If so, for anyone with access how does the bunny_mark perform for 10k sprites? (Click to spawn.) http://jamesaustin.github.io/turbulenz_bunnymark/dots.html

  7. comment
    Comment #7283486

    There is no requirement to use the Turbulenz Engine to publish a game on ga.me. You can use whatever engine you want. (Obviously you would need to use the relevant API hooks if you…

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    Comment #7283377

    Serious or ironic?

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    Comment #5652339

    Yep, you're also right. We should improve the case you describe. Thanks for the feedback.

  12. comment
    Comment #5652314

    Yep, you're right. We could definitely do a better job of detection. But at the moment we're looking for the 'feature' rather than the browser.

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    Comment #5649706

    This is a classic problem of trying to be helpful and it's confusing people until they understand the details. The engine uses HTML5 and WebGL. When the required APIs aren't presen…

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  16. comment
    Comment #5300641

    8086, you were lucky!

  17. comment
    Comment #5300627

    The site offers to install a plugin as a fallback for browsers that don't appear to offer the required HTML5 APIs (mainly WebGL). This allows the JavaScript/WebGL games to run on a…

  18. comment
    Comment #4799279

    Make sure you're playing "Score Rush MP" which is the multiplayer version. You might have accidentally started the original single player version. Select the game from the "Games" …

  19. comment
    Comment #4799077

    The game uses the Turbulenz Engine which includes a WebGL graphics framework (which is equivalent to Three.js) - http://biz.turbulenz.com/developers#turbulenz-engine

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  24. comment
    Comment #4224474

    This isn't true. You can use the technology for free and publish the game outside of Turbulenz. You can use other payment options and Turbulenz is not asking for anything from thes…

  25. comment
    Comment #4224439

    The comparison with the Unreal UDK and Unreal Engine was simply to help people understand how different parts of the Turbulenz platform compared to things they already knew about. …