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james_hague

HN member
Joined
Tue, Jul 29, 2014, 7:51 PM UTC
HN karma
19
Public activity
10 items

About james_hague

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Recent public activity

  1. comment
    Comment #23815682

    When I used to write games in 6502 assembly, I'd use a more native style rather than modeling the code after a high-level language. For example, I'd maintain global settings instea…

  2. comment
    Comment #15490858

    Not platformers I realize, but lots of outer space games with actual acceleration/velocity calculations preceded SMB. Off the top of my head: Lunar Lander (1979), Asteroids (1979),…

  3. comment
    Comment #13211979

    I'm quoting a citation-free sentence from Wikipedia (ugh), but it sums up what I've always heard: "this paper did less to garner interest in the FP language than to spark research …

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  6. comment
    Comment #8811729

    If you want a more personal take on building vector games at Atari, Memories of a Vector World (1998) is a good companion piece: http://www.siggraph.org/publications/newsletter/v32…

  7. comment
    Comment #8571029

    I started blogging into the void almost exactly seven years ago. No promotion. No trying to be controversial. No plan. What I didn't expect was the effect that reddit, Hacker News,…

  8. comment
    Comment #8340682

    I'd like to clarify that I was using J6.02 for Windows when I wrote that. You can still download it from jsoftware.com. Since then the priority has been for J to be platform indepe…

  9. comment
    Comment #8147627

    Every time this article crops up I stop and read the whole thing, word for word. Not only does he nail the beauty of and fundamental trouble with Forth, but it's a deep ramble thro…

  10. comment
    Comment #8104657

    The App Store is EXTREMELY clogged on the low-end. If it's your first game, if you use "puzzle" to describe it, if it's a spin on Tetris or Threes or Snake or match-3 or anything w…