Viewing profile — james33
james33
HN member- Joined
- Sun, Feb 13, 2011, 5:45 AM UTC
- HN karma
- 1,005
- Public activity
- 367 items
- HN profile
- View on Hacker News ↗
About james33
Twitter: @GoldFireStudios
Recent public activity
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Comment #48686362
I have to have a laptop with how I work, unfortunately. And yeah, I really need more RAM and particularly GPU power, so the M5 Max would have been a very big improvement for my wor…
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Comment #48686240
I feel sick to my stomach. Been saving up all year for a new 16" M5 Max to replace my M1 Max in July (I do indie game dev, so I routinely use everything it can give). It was alread…
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Comment #42691693
All checkmarks just turned green and my push went through. Snow day over.
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Comment #38380084
Game engines can be pretty hefty (especially the big 3D ones like Unity or Unreal), you can always find benefit from faster CPU/GPU/RAM with this type of dev work. This is the only…
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Comment #38349949
The weight of the combined egos collapsed in on themselves creating the black hole that is now OpenAI.
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Comment #37798754
It seems to be pretty stable now. I've been using an iPad Pro as a 2nd monitor for a MBP while working remotely over the last year without any issues (8+ hours of daily use).
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Comment #37595083
Yes, but that list becomes much shorter when you're making 3D games.
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Comment #33023363
Not surprised, but still rather frustrated. We literally just signed a deal to bring Arctic Awakening to Stadia in the last few weeks, and I know a number of other devs had done th…
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Comment #29000138
How's it been? I'd still been holding out, but I've been thinking about finally moving up to Big Sur this week.
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Comment #28909967
They did that to compare against the last comparable Intel chips in a Mac, which seems rather useful for people looking to upgrade from that line of Mac.
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Comment #28909627
From what I can tell, the charging brick is the same either way. The new MagSafe is just a different USB-C cable that has the MagSafe connector on the end.
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Comment #27985482
Looks like a widespread outage. We have servers in multiple regions that are all down and we can't even get into the DO dashboard.
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Comment #23030233
This is precisely why we switched from AWS to DigitalOcean. This cut out monthly hosting costs by 80% and vastly simplified our entire setup. We also saw some solid performance gai…
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Comment #21913492
I don't agree with your first point. There are many great single player games that only take 1.5-2 hours to play through and don't really need to be played again as they are mostly…
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Comment #21863649
Building Distributed Systems with Node.js - James Simpson (Nordic.js 2019) Video: https://www.youtube.com/watch?v=GUtd-zEDgjQ Slides/Code: https://github.com/goldfire/Building-Dist…
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Comment #21403052
Interesting, I thought the writing and voice acting were its strongest elements (in addition to the beautiful scenery). The world would be boring if everyone had the same opinion t…
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Comment #19181565
The point of this test wasn't to determine the absolute limits. It was to determine what the actual real-world performance would be on the instances/servers we would actually be us…
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Comment #19181557
If you would read the paragraph directly after the list of instances tested you would see this was directly addressed. This test wasn't meant to mislead and was simply exploring th…
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Comment #18931231
If this was on iOS then this is explicitly in Apple's guidelines not something that CBS mandated. The guidelines say that any remaining time on a free trial must end immediately if…
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Comment #18486466
And when did you make this move? OKC has been undergoing a renascence of sorts over the last decade and barely resembles the rest of the state. The tech scene is really taking off …
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Comment #18353830
It definitely works on IE11 and Edge. If your computer is blocking the Audio tag then no it won't work in IE11 as there is no Web Audio, but Edge should work unless Web Audio is ge…
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Comment #18353608
FYI, if you've built something with howler.js and want to add it to our showcase ( https://howlerjs.com/showcase/ ), simply go to https://github.com/goldfire/howlerjs.com#contribut…
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Comment #18353393
We've been making steady improvements since 2.0 as you can see in the changelog: https://github.com/goldfire/howler.js/releases . Once I get a little more free time, I'm planning o…
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Comment #18353383
Yeah, I've been meaning to make a better spatial audio demo, I've just been swamped lately. The capabilities of the spatial audio are actually pretty impressive with Web Audio (and…