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jackpriceburns

HN member
Joined
Mon, Feb 09, 2026, 12:28 PM UTC
HN karma
87
Public activity
18 items

About jackpriceburns

Senior Software Engineer @ Lopay https://jpb.dev

Recent public activity

  1. comment
    Comment #48718140

    You're not completely wrong, AI does usually have a weird proclivity for blue/purples lol

  2. comment
    Comment #48709460

    - The purple theme was a conscious choice, not an AI's decision. I wanted to match the colour theme of the GameCube. You can see the current colour pallete here: https://decomp-aca…

  3. comment
    Comment #48707720

    There will deffo be a lesson on how to setup a decomp project from scratch! This is far from finished, there's opportunity to add so much more. I'd argue that I'd rather teach the …

  4. comment
    Comment #48707660

    The lessons taught in this can be applied to x86/64, but can deffo look adding different instruction sets in the future

  5. comment
    Comment #48707644

    No plans to profit at all from this!

  6. comment
    Comment #48707636

    Will look at adding this!

  7. comment
    Comment #48705480

    I'm not aware of anything that's similar to this for ARM.. but in the future there is certainly room to add this. For now I'm focusing on getting the current set of lessons up to s…

  8. comment
    Comment #48704521

    Just deploying a fix for this right now! Didn't expect this to be so popular haha

  9. comment
    Comment #48704419

    They do an alright job, but they deffo need human-in-the-loop for the best results. I wrote on my blog about how I wrote an MCP to communicate with the Dolphin emulator. Allows Cla…

  10. comment
    Comment #48704335

    Most games will have been written in a higher level language first (like C or C++) and then compiled into assembly. With matching decomp, we write C, compile it to assembly, and se…

  11. comment
    Comment #48703784

    Are you on mobile? You'll need to switch to the code/review tab to see. I think mobile support is a bit funky, I'll look at fixing that as soon as I can!

  12. comment
    Comment #48703684

    AI is being used in many retro game decomp projects! One of the reasons I went down the path of learning decomp myself was because AI had hit a wall. Matching decomp is quite a bit…

  13. comment
    Comment #48703661

    decomp.me is also a great tool! The playground section of the site allows you to turn the code into a decomp.me scratch. I also use the objdiff wasm on the frontend for the assembl…

  14. comment
    Comment #48703652

    I was thinking of something similar as well, perhaps a section of this site after you've completed the course where we show functions from popular decomp projects that aren't 100% …

  15. comment
    Comment #48703426

    The backend is closed source, but it runs all on AWS Lambda/DynamoDB/APIGateway and is written in Rust. Getting the compiler running in a Lambda was an adventure of it's own

  16. story
    Show HN: Decomp Academy – Learn to decompile GameCube games into matching C

    Over the past few months I've been heavily involved in the decompilation community. I've been hands-on decompiling a beloved game from my childhood (Star Fox Adventures). I started…

  17. comment
  18. story