Viewing profile — jaaamesey
jaaamesey
HN member- Joined
- Wed, May 22, 2024, 8:23 AM UTC
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About jaaamesey
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Recent public activity
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Show HN: An async Pictionary-like, at 16x16 pixels and 8 colors (mobile web)
Over the past few weeks, I've been working on a casual multiplayer game called "PictoRally". It's like Pictionary, but limited to 16x16 pixels, and 8 colors of your own choosing. T…
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Comment #44141619
I'd agree that generally, using `key` to reset state at the component tree level is fine, and that good component structure or persisting state through other means makes it a lot h…
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Show HN: Parra – parallel compute in JavaScript/TS made easy
This is a wrapper around my existing run-with-worker library that allows for parallel computations to run in plain, type-safe (if you're using TS) JavaScript functions. Similar to …
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Comment #43981153
Literally my favourite game of this year, thanks so much for making this!
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Show HN: Easily compute expensive functions inside type safe Web Workers
This is the first public library I've written - let me know if I've inevitably messed something up here. In short, this JS library allows you to quickly compute functions in a sepa…
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Comment #41807675
Thanks so much for the feedback! I'll see if I can do something to make that clearer.
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Comment #41807664
Thanks for giving it a shot! Puzzles should swap out at around midnight local time.
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Comment #41807226
Just played it, I'm a fan too (currently 30 puzzles in)
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Show HN: Daily puzzle game where you build a bridge of your own words (SolidJS)
Hey HN, My partner and I made a daily puzzle game called "bridj.link" (the dot is not silent). Thought I'd give Hello World in SolidJS a shot but ended up taking things a bit too f…