Live data from Hacker News

Viewing profile — jaaamesey

jaaamesey

HN member
Joined
Wed, May 22, 2024, 8:23 AM UTC
HN karma
12
Public activity
12 items

About jaaamesey

No profile information was provided.

Recent public activity

  1. story
    Show HN: An async Pictionary-like, at 16x16 pixels and 8 colors (mobile web)

    Over the past few weeks, I've been working on a casual multiplayer game called "PictoRally". It's like Pictionary, but limited to 16x16 pixels, and 8 colors of your own choosing. T…

  2. story
  3. comment
    Comment #44141619

    I'd agree that generally, using `key` to reset state at the component tree level is fine, and that good component structure or persisting state through other means makes it a lot h…

  4. comment
  5. story
  6. story
    Show HN: Parra – parallel compute in JavaScript/TS made easy

    This is a wrapper around my existing run-with-worker library that allows for parallel computations to run in plain, type-safe (if you're using TS) JavaScript functions. Similar to …

  7. comment
    Comment #43981153

    Literally my favourite game of this year, thanks so much for making this!

  8. story
    Show HN: Easily compute expensive functions inside type safe Web Workers

    This is the first public library I've written - let me know if I've inevitably messed something up here. In short, this JS library allows you to quickly compute functions in a sepa…

  9. comment
    Comment #41807675

    Thanks so much for the feedback! I'll see if I can do something to make that clearer.

  10. comment
    Comment #41807664

    Thanks for giving it a shot! Puzzles should swap out at around midnight local time.

  11. comment
    Comment #41807226

    Just played it, I'm a fan too (currently 30 puzzles in)

  12. story
    Show HN: Daily puzzle game where you build a bridge of your own words (SolidJS)

    Hey HN, My partner and I made a daily puzzle game called "bridj.link" (the dot is not silent). Thought I'd give Hello World in SolidJS a shot but ended up taking things a bit too f…