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izym

HN member
Joined
Fri, May 24, 2013, 2:08 PM UTC
HN karma
153
Public activity
85 items

About izym

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Recent public activity

  1. comment
    Comment #18022217

    I don't think the same teams are working on video decoding and VR browsing.

  2. comment
    Comment #17756031

    That's a software implementation though. These new cards have actual hardware specifically for that.

  3. comment
    Comment #16420718

    When do you get in though?

  4. comment
    Comment #15842251

    It might introduce temporal artifacts, which would not be seen in stills.

  5. comment
    Comment #15724563

    Does this support Objective-C++? If not, do you have any plans to implement support for it?

  6. comment
    Comment #15562476

    In deferred rendering the cost of lighting is still dependent on the number of lights. In forward rendering it is dependent on both the number of lights as well as the scene geomet…

  7. comment
    Comment #15267599

    You're not really being fair here. You could just as well distribute all needed dll's with the app. In fact, that's pretty much what Electron does.

  8. comment
    Comment #14873663

    > And C# is no slower than D. I very much doubt that. Do you have anything to back up that statement?

  9. comment
  10. comment
    Comment #14799991

    How would WebAssembly ever do that?

  11. comment
    Comment #14538439

    Vægtafgift is not a thing anymore, there is only ejerafgift now.

  12. comment
    Comment #14112946

    Your CPU has 4 cores, but 8 threads due to Hyper-threading. It's quite normal that not all programs will benefit from the additional threads. It would be interesting to see how the…

  13. comment
    Comment #13995586

    Scratchapixel has a lesson on it [1] which takes the same approach. [1]: https://www.scratchapixel.com/lessons/3d-basic-rendering/ray...

  14. comment
    Comment #13994497

    Yes, but on the other hand rasterization is implemented in hardware on GPUs which gives it a great performance advantage. Also, sorting before rasterizing allows most triangles to …

  15. comment
    Comment #13993492

    > raytracing an image takes much longer than the polygon-based rendering done by most game engines. Minor nitpick, but it has nothing to do with the fact that it renders polygons. …

  16. comment
    Comment #13884535

    That's not going to work for e.g. a table that is part of your content.

  17. comment
    Comment #13883492

    I can't remember if threading support is in yet, but it should be possible. The downside is that it will be a rather hefty binary the user has to download.

  18. comment
    Comment #13681159

    Indeed, the article does not represent the 2016 sales at all. Tesla sold 176 cars in 2016 in Denmark and 2738 in 2015 [0]. While there is definitely a drop, the sales of 2015 were …

  19. comment
    Comment #13641789

    What do you mean by "considering these workloads"? It sounds like a fairly light workload.

  20. comment
    Comment #13587924

    Mendeley. Not the nicest UX, but it syncs, has tags relevant for academic papers and can export everything as a bibtex file.

  21. comment
    Comment #13385768

    VW's newer interfaces are also quite lag-free. But then again, it is the same concern as Audi, so I guess it makes sense.

  22. comment
    Comment #13357366

    Yes, people are quite aware of that, and if you check the comments you'll see points made against it. Also, ? is very much language level.

  23. comment
    Comment #13352263

    Well, they did, in a very non-buzzwordy manner.

  24. comment
    Comment #13278050

    I asked you to provide a single example as proof and you have not done so. There is no pissing contest in asking you to provide a tiny bit of proof for your statements.

  25. comment
    Comment #13277424

    You didn't answer my question :)