Viewing profile — iweczek
iweczek
HN member- Joined
- Tue, Jan 22, 2013, 2:07 PM UTC
- HN karma
- 161
- Public activity
- 38 items
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About iweczek
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Recent public activity
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Comment #49125401
Seems like this map example I made a few weeks ago is pretty timely https://mapjson.com/examples/gibraltar.html
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Comment #48938416
Using modern diffusion models to recreate popular paintings...
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Comment #48897293
I wanted to share a recent project I have been working on and some write ups on building the API, the data work ( https://www.experimentlog.com/blog/building-a-map-data-api ), and …
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Comment #48807406
well i did it 10 years ago by myself in 1013 bytes :)
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Comment #48807361
great job, looks like you got it down to 786 bytes of html and under 400 for the map data. I like your approach.
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Comment #48807342
Both are interesting, my html file is 846 bytes and the actual map data pulled in is 445 bytes but a comment on my blog someone came down to 786 bytes and it looks like under 400 b…
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Comment #48747763
Experimenting with drawing a world map and micro-optimization.
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Comment #48541780
Added a few enhancements over the weekend: 1. Wind dynamics 2. Opponent selection or random 3. Support for mobile and touch devices 4. Difficulty level selection 5. Sounds for firi…
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Comment #48541738
should work now on mobile and ipad, are you not seeing the controls on the bottom?
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Comment #48541715
try harder difficulty level
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Comment #48541710
that is in now, check it out
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Comment #48530755
ok, working on multiplayer, how many people/ships should be allowed at one time?
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Comment #48523712
just fixed that, it is all on one screen now
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Comment #48522877
thanks for sharing the video!
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Comment #48522872
i like the idea of a progression, and multiplayer is coming
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Comment #48522869
there is a difficulty level now
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Comment #48522867
interesting, what Linux btw, Ubuntu?
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Comment #48509737
Love the feedback, just wondering how to implement that. More difficult means your ship moves slower? you reload slower? your hits cause less damage? Need to think about that...
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Comment #48509717
Thanks for playing! That's an interesting idea, thanks.
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Comment #48509691
on a mac, windows, or linux? I have tested it in both browsers only on the mac but I don't see any reason why it would not work on a different OS since it is only HTML5 canvas
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Comment #48509672
thanks, will do!