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iweczek

HN member
Joined
Tue, Jan 22, 2013, 2:07 PM UTC
HN karma
161
Public activity
38 items

About iweczek

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Recent public activity

  1. comment
    Comment #49125401

    Seems like this map example I made a few weeks ago is pretty timely https://mapjson.com/examples/gibraltar.html

  2. comment
    Comment #48938416

    Using modern diffusion models to recreate popular paintings...

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  4. comment
    Comment #48897293

    I wanted to share a recent project I have been working on and some write ups on building the API, the data work ( https://www.experimentlog.com/blog/building-a-map-data-api ), and …

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  6. comment
    Comment #48807406

    well i did it 10 years ago by myself in 1013 bytes :)

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  8. comment
    Comment #48807361

    great job, looks like you got it down to 786 bytes of html and under 400 for the map data. I like your approach.

  9. comment
    Comment #48807342

    Both are interesting, my html file is 846 bytes and the actual map data pulled in is 445 bytes but a comment on my blog someone came down to 786 bytes and it looks like under 400 b…

  10. comment
    Comment #48747763

    Experimenting with drawing a world map and micro-optimization.

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  12. comment
    Comment #48541780

    Added a few enhancements over the weekend: 1. Wind dynamics 2. Opponent selection or random 3. Support for mobile and touch devices 4. Difficulty level selection 5. Sounds for firi…

  13. comment
    Comment #48541738

    should work now on mobile and ipad, are you not seeing the controls on the bottom?

  14. comment
    Comment #48541715

    try harder difficulty level

  15. comment
    Comment #48541710

    that is in now, check it out

  16. comment
    Comment #48530755

    ok, working on multiplayer, how many people/ships should be allowed at one time?

  17. comment
    Comment #48523712

    just fixed that, it is all on one screen now

  18. comment
    Comment #48522877

    thanks for sharing the video!

  19. comment
    Comment #48522872

    i like the idea of a progression, and multiplayer is coming

  20. comment
    Comment #48522869

    there is a difficulty level now

  21. comment
    Comment #48522867

    interesting, what Linux btw, Ubuntu?

  22. comment
    Comment #48509737

    Love the feedback, just wondering how to implement that. More difficult means your ship moves slower? you reload slower? your hits cause less damage? Need to think about that...

  23. comment
    Comment #48509717

    Thanks for playing! That's an interesting idea, thanks.

  24. comment
    Comment #48509691

    on a mac, windows, or linux? I have tested it in both browsers only on the mac but I don't see any reason why it would not work on a different OS since it is only HTML5 canvas

  25. comment
    Comment #48509672

    thanks, will do!