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ivorius

HN member
Joined
Sun, Jun 28, 2026, 4:35 PM UTC
HN karma
80
Public activity
17 items

About ivorius

Programmer and data scientist from munich. Volunteer maintainer of the Godot game engine.

GitHub: https://github.com/Ivorforce email: lukas.tenbrink@gmail.com

Recent public activity

  1. comment
    Comment #48760805

    Yea, I validated the scores on the places I know first-hand. I also spent a lot of time exploring and looking for suspicious gaps like areas without schools (which led to discoveri…

  2. comment
    Comment #48746908

    Alright, I'll explore the options when I work on it next. Thank you for the feedback!

  3. comment
    Comment #48746894

    Thanks! Unfortunately most of the data sources are Germany only. It would take a lot of research to find equivalents for the UK, as well as another round of fine tuning on the algo…

  4. comment
    Comment #48746301

    Oh, interesting. I usually don't spend much time zoomed out. Would highlighting the name while it's hovered help? I could also add a tab that lists the top spots in the current vie…

  5. comment
    Comment #48746092

    Thanks! What exactly would you use the ranked list for? You can zoom into the map (which should make hover less finnicky), compare two places (on the "Vergleich" tab), and the top …

  6. story
    Show HN: I computed livability for all of Germany by rent, commute, and QoL

    This project started with me wanting to find a nice place to live with my partner. I'm a data scientist by day so I thought I'd approach it systematically. When I showed it to my f…

  7. comment
    Comment #48744802

    I made a PR like that, but it was rejected by the community (for some valid reasons and some not so valid). https://github.com/godotengine/godot/pull/118681

  8. comment
    Comment #48744794

    Unfortunately, only a single PR like this comes to mind. Most AI authors we've seen were identifiable mainly by overly verbose PR descriptions, meaningless code changes and copy-pa…

  9. comment
    Comment #48744599

    If people knew how to get AI to write terse, focused summaries, sure, that might help. I haven't seen many that do (well, ignoring the toupee fallacy). Though the most important as…

  10. comment
    Comment #48744331

    Right. Reviewers still have the advantage of being able to spot AI text because it's often overtly different. I just meant to say that, if you prompt ai "what would a human be prou…

  11. comment
    Comment #48744154

    AI is well-capable of fabricating text that looks like an opinion in 2026. This would not help differentiate AI from human authors.

  12. comment
    Comment #48744106

    > what if code contributions objectively improve something? If the contribution is complex enough, it is no longer an 'objective improvement' but rather a judgement call, and in th…

  13. comment
    Comment #48744020

    The Godot maintainers do review based on the quality of contributor's past contributions. Those becoming especially proficient can even become maintainers. Allowing AI use by 'trus…

  14. comment
    Comment #48743872

    > - Negative: Submitters just add stylistic markers to make their accounts and output seem human-generated. This is like syntactic sugar: the core content and the size of contribut…

  15. comment
    Comment #48740449

    The writer got it wrong. Godot never did accept fully AI-authored code contributions. What's changed now is that Godot prohibits any substantial AI written code (though this was al…

  16. comment
    Comment #48733064

    The past 10 years have been a sad, slow decline for Apple's UIs. I'm really hoping for them to reclaim some of their former UI glory. At least, in Golden Gate, they reverted their …

  17. comment
    Comment #48732405

    An AI statement is expected separately in a week or so. Edit: Actually, it was just released!