Viewing profile — ivanpopelyshev
ivanpopelyshev
HN member- Joined
- Wed, Feb 27, 2013, 11:45 PM UTC
- HN karma
- 67
- Public activity
- 11 items
- HN profile
- View on Hacker News ↗
About ivanpopelyshev
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Recent public activity
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Comment #5296878
We got 1500 players at US Public Server #1. 100kbit/s per user, i'm gonna optimize it.
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Comment #5296809
Game logic is entirely server-side. I do not think that the bots will survive in this madhouse with lags and lot of randoms :)
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Comment #5296783
Game is connected to Java over websocket through haproxy. I'm going to remove haproxy as soon as i discover solution for a few backend problems.
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Comment #5295977
UI. Scoreboards, Chat, Single Page Application.
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Comment #5295964
WebSockets
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Comment #5295961
I'm sure that MMO game can be written on: Go, Java, JS (node.js), Dart, Kotlin, Scala. The point is that we need a strong backend and ability to use common code on the client and s…
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Comment #5295950
I'll enable webgl renderer ASAP. At this moment it have some bugs.
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Comment #5295946
1) HaProxy + Jetty 2) very tricky. I will write an article on this topic.
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Comment #5295939
I already implemented webgl renderer, but it has some bugs. I will switch it on ASAP. Both 2d and webgl renderer has the same interface, but different kind of optimizations, so the…
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Comment #5295920
We're using kill chain :)
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Comment #5295903
Pardon my English. Team consists of two programmers and four helpers, we live in different cities near Moscow. I started developing the game in April, published link at habrahabr.r…