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ivanpopelyshev

HN member
Joined
Wed, Feb 27, 2013, 11:45 PM UTC
HN karma
67
Public activity
11 items

About ivanpopelyshev

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Recent public activity

  1. comment
    Comment #5296878

    We got 1500 players at US Public Server #1. 100kbit/s per user, i'm gonna optimize it.

  2. comment
    Comment #5296809

    Game logic is entirely server-side. I do not think that the bots will survive in this madhouse with lags and lot of randoms :)

  3. comment
    Comment #5296783

    Game is connected to Java over websocket through haproxy. I'm going to remove haproxy as soon as i discover solution for a few backend problems.

  4. comment
    Comment #5295977

    UI. Scoreboards, Chat, Single Page Application.

  5. comment
    Comment #5295964

    WebSockets

  6. comment
    Comment #5295961

    I'm sure that MMO game can be written on: Go, Java, JS (node.js), Dart, Kotlin, Scala. The point is that we need a strong backend and ability to use common code on the client and s…

  7. comment
    Comment #5295950

    I'll enable webgl renderer ASAP. At this moment it have some bugs.

  8. comment
    Comment #5295946

    1) HaProxy + Jetty 2) very tricky. I will write an article on this topic.

  9. comment
    Comment #5295939

    I already implemented webgl renderer, but it has some bugs. I will switch it on ASAP. Both 2d and webgl renderer has the same interface, but different kind of optimizations, so the…

  10. comment
    Comment #5295920

    We're using kill chain :)

  11. comment
    Comment #5295903

    Pardon my English. Team consists of two programmers and four helpers, we live in different cities near Moscow. I started developing the game in April, published link at habrahabr.r…