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isometric_8

HN member
Joined
Wed, Apr 19, 2023, 4:28 PM UTC
HN karma
136
Public activity
22 items

About isometric_8

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Recent public activity

  1. comment
    Comment #41993487

    The ageism in this comment just serves to further undermine the unsubstatiated claims that are made, a common trait of the crypto-bro-migrated-to-ai-bro movement.

  2. comment
    Comment #41648488

    I wasn't aware of the dropped API - good to know. The gun thing is excellent, thanks for sharing!

  3. comment
    Comment #41647968

    Things might have changed since 2013, but the user is this post had their SFML game rejected by the mac store because of the menu bar not meeting spec. https://en.sfml-dev.org/foru…

  4. comment
    Comment #41647671

    I agree but I just wish, I wish it had three things: - customizable native menu bar - native file dialogs - drag & drop support from the outside world that would make it would be a…

  5. comment
    Comment #40532786

    Thank you for letting me know

  6. comment
    Comment #40532779

    I wanted to, I really did. I tried replacing the UI with an OpenGL UI of my own but I could never get smooth enough mouse drawing so I put that aside. Sorry macOS users :-(

  7. comment
    Comment #40528408

    - Import Photoshop PSD files - Isometric shape tool - Built-in pattern brushes (for things like brickwork, landscapes, fences, windows, doors, meshes etc., stuff thats painstaking …

  8. comment
    Comment #40527851

    Thank you! that's encouraging

  9. comment
    Comment #40527658

    Thanks for the suggestion! Going to implement this.

  10. comment
    Comment #40527640

    I built the site in markdown and used Material for MkDocs to generate the site as static pages. Material for MkDocs automatically adds this really neat JavaScript powered search fe…

  11. comment
    Comment #40525785

    To be a bit more verbose: Most of the work is just processing RGBA data in terms of adding or removing pixels, or mixing it, and then pushing that to the display. So it's really ju…

  12. comment
    Comment #40525660

    Thanks for letting me know!

  13. comment
    Comment #40525654

    It's all MFC C++ where most of the UI controls are custom ones that I created to achieve the kind of interaction I was looking for. I used LodePng and gifanimcplusplus for processi…

  14. comment
    Comment #40525166

    I'll take that as a compliment, and if I've achieved nothing else, glad to give you flashbacks.

  15. comment
    Comment #40524858

    Thank you for the encouraging comment!

  16. comment
    Comment #40524852

    Yes it does support non-keyboard usage through the stylus and touch, I tested on a Wacom tablet and a Surface Pro during development - I recommend downloading the demo first to be …

  17. comment
    Comment #40522928

    Aseprite is a very good product! For me personally I don't like the interface but that's just personal taste and maybe there are others out there who might prefer something like wh…

  18. comment
    Comment #40521711

    I make game developer tools for fun and to fill a need that I myself might encounter when trying to make a game. I figured creating a pixel art editor would be a good challenge (gr…

  19. story
  20. comment
  21. comment
    Comment #39829977

    I'm working on the next update to my Pixel Art editor https://lightcube.art

  22. comment
    Comment #37818220

    In a rush to catch up with his team heading out for friday afternoon beers, Bob grabs his jacket and backpack and fails to notice he left Flappy Bird Implemented in MacOS running. …