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invl

HN member
Joined
Tue, Feb 11, 2025, 2:08 PM UTC
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8 items

About invl

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Recent public activity

  1. comment
    Comment #47818430

    It's reference-counted at the boundaries. See https://github.com/Z3Prover/z3/blob/daf2506b6002149d531cb6c9...

  2. comment
    Comment #47818342

    I'm not sure I understand your argument. Z3's API is canonically C. There's a C++ wrapper that works pretty well. I don't have experience with the Rust wrapper, but I'd imagine tha…

  3. comment
    Comment #47280156

    The Steam Link was ARM-based.

  4. comment
    Comment #46746259

    "first-class support for returning errors and propagating them" certainly sounds like exceptions! In fact, the compiler can even emit special tables that let the runtime completely…

  5. comment
    Comment #46321603

    I have already clicked the all-caps button

  6. comment
    Comment #46030945

    this happens with eg licensed music or product tie-ins or whatever, and the game just stops being sold

  7. comment
    Comment #45083974

    as a developer my first priority is whether the software works, not whether it is fast or easy to develop

  8. comment
    Comment #43012912

    MOOs (based on LambdaMOO at least) had various write permission levels, including builder (you can make new instances of existing things like rooms or objects and give them descrip…