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inclemnet

HN member
Joined
Fri, Aug 15, 2014, 9:45 AM UTC
HN karma
290
Public activity
118 items

About inclemnet

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Recent public activity

  1. comment
    Comment #31704069

    > I think the "traditional" family of tiling window managers (like ratpoison, awesome, dwm, xmonad, i3, etc) are kind of simplistic in their assumptions that 1. they can at any tim…

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    Comment #29949503

    It isn't dwm "port", rather it's an independent window manager with some inspiration from dwm but also from other places. Notably it doesn't share the minimalist design philosophy,…

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    Comment #29868553

    I've known people say that they found it "easier" combining learning touch typing with learning a new keyboard layout. It's harder moment by moment, but there's no bad muscle memor…

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    Comment #28796959

    Since various people are asking about xmonad-like tiling in wayland: I wrote Vivarium[0] specifically to be a wayland compositor that behaves exactly like my (fairly simple) xmonad…

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    Comment #28500188

    > But for the rest of us, the pre AI strategy is often better because we can't handle the complexity. > It is common to see casual players copying the AI style and digging their ow…

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    Comment #26754539

    > Sway (the Wayland fork of I3) Minor clarification: Sway is an i3-compatible wayland compositor written from scratch, not a fork.

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    Comment #25490914

    If there was one thing I could wish to be revamped about Kivy it's the default widgets. There's a core of good ones, especially those that are most commonly used, but quite a few m…

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    Comment #25490782

    > The question is, who actually uses these projects? The people developing them? Hobbyists? Language diehards? This is an interesting question, and one that (as Kivy developers) we…

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    Comment #25490703

    As has already been said, Kivy isn't a web framework, but we're well aware the website isn't great. Unfortunately it hasn't had much love for a long time, especially as it's quite …

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    Comment #14300742

    > I guess though I did find the idea of using pygame just for SDL to be kind of... blunt Yeah, I think this was a pragmatic choice (it was before I was involved at all), but it was…

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    Comment #14298915

    > Like how they were (didn't check if they still are) using pygame to interface with SDL to do rendering a lot of other things. Kivy only ever used Pygame for SDL's backend managem…

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    Comment #13966426

    We've actually completely rewritten python-for-android since then, it now supports multiple bootstraps and is not tied to Kivy at all, and it should be relatively easy to use the p…

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    Comment #13966400

    Kivy actually is completely optional, python-for-android doesn't require any particular frontend. The main supported options for guis other than Kivy are SDL2 (you can use e.g. PyS…

  20. comment
    Comment #12130524

    > but since it has evolved from a game engine, Just to note, Kivy didn't evolve from a game engine, it began as PyMT (of which it's a spiritual successor) which was a gui toolkit t…

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    Comment #12127594

    I think it's still generally the case that Kivy apps tend to use the default (clunky) theme or something more custom, but there has recently been some user activity around alternat…

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    Comment #11181944

    I'm not aware of anyone having succeeded with Jython - I think there are technical issues but I'm not sure what's the nature of the problem. One option for interacting with java fr…

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    Comment #11181736

    Python indeed runs fine on Android once you can get it to compile (the interpreter needs to be patched to compile with bionic, or can be compiled without patches using the CrystaX …