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ilmenit

HN member
Joined
Sat, May 11, 2024, 8:41 PM UTC
HN karma
65
Public activity
18 items

About ilmenit

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Recent public activity

  1. story
    Show HN: Level – a new demo for 8bit Atari XL/XE

    Hey, During the weekend there was a demoscene Lost Party 2026 in Poland and demo-group Agenda released there a new demo for Atari XL/XE. The demo is using PAL blending graphics mod…

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    Comment #45759371

    RastaConverter https://github.com/ilmenit/RastaConverter is a graphics converter from modern computers to old 8bit Atari computers. In recent versions I added ability to generate t…

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    Comment #45703652

    Considering that even simple neural networks are universal approximators, and that most of the intelligent tasks require prediction of the next state(s) according to previous state…

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    Comment #44950735

    I did recently also a tool for prime numbers visualization: https://ilmenit.github.io/prime-fold/ It's not only for visualization but also discovering of mathematical functions tha…

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    Comment #44909736

    Trying to stress-test LLM Agents on RetroArch codebase (quite complex, with a lot of conditional compilation) Gemini 2.5 Pro admitted lack of own capabilities. That's actually nice…

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    Show HN: A tool to play with prime-generating functions and patterns

    Hi all, I don’t have a strong math background, but after watching some YouTube videos like "Why do prime numbers make these spirals? https://www.youtube.com/watch?v=EK32jo7i5LQ ) a…

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    Comment #43568880

    Thank you for the feedback! I was thinking about the force forward mechanic and as it exists in mentioned game. In Pressure stepping back is defensive until reaching the edge of th…

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    Show HN: Pressure – a simple 2D board game in JavaScript

    I'm a fan of minimalistic design and I tried to make an "easy to learn, hard to master" 2D board game. Pressure is played on a 5×5 grid with 12 tokens total. The key mechanic is a …

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    Comment #41077335

    The proposed resolution scenarios on conflicting moves would make the "moves stuck" to often. My proposal would be to split move into two phases: - simultaneous selection of moves …

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    Comment #40333265

    Actually with HellMood (one of the x86 sizecoding wizards the best known for https://news.ycombinator.com/item?id=23002874 ) we were working on a port to FreeDOS x86/FPU, but the p…

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    Comment #40333063

    We are doing demos for all the possible (and impossible) platforms ;-)

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    Comment #40333044

    There was a Javascript port of Elevated in about 13KB, but seems it disappeared from the Internet.

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