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iliketrains

HN member
Joined
Thu, Aug 25, 2016, 3:08 AM UTC
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1,289
Public activity
83 items

About iliketrains

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Recent public activity

  1. comment
    Comment #46429831

    Author here, thanks for your comment. I am glad to hear that things are progressing! Can you share how large is the team responsible for .NET Modernization? > migrating legacy nati…

  2. comment
    Comment #46429713

    Re serialization: We have custom binary serialization that essentially dumps the game state into a binary stream. No allocations, no copies, no conversions. Our saves can be big, >…

  3. comment
    Comment #46429667

    Sure, we could use Burst to speed up some strategic parts, but that would not help with the core of the game. To give some context, things are very complex in our game, we have ful…

  4. comment
    Comment #46417954

    > Going to completely disagree that Burst and HPC# are unnecessary and messy. Making a managed code burst-compatible comes with real constraints that go beyond "write performant C#…

  5. comment
    Comment #46417155

    > You can also install new DLLs and force the player to restart if you want downloadable mod support. I am not aware of an easy way to load (managed) mods as DLLs to IL2CPP-compile…

  6. comment
    Comment #46416920

    Author here, thanks for your perspective. Here some thoughts: > approach of separating the simulation and presentation layers isn't all that uncommon I agree that some level of sep…

  7. comment
    Comment #46415923

    From my experience, performance gains seen in Debug builds in Unity/C#/Mono nearly always translate in gains in Release mode. I know that this is not always true, but in this conte…

  8. story
  9. comment
    Comment #46113013

    MaFi Games | Senior ASP.NET (full-stack) | Contract | Remote Hi, I'm the co-founder of MaFi Games, the indie studio behind Captain of Industry. We're looking for an experienced ful…

  10. comment
    Comment #45801137

    MaFi Games | Senior SWE/Game dev | Contract preferred | Remote | C# Hi, I’m the co-founder of MaFi Games – an indie studio behind the game Captain of Industry. We are a small but p…

  11. comment
    Comment #44374365

    Official support for animations, yes! This feels so nostalgic to me, I have written an L-system generator with support for exporting animated PNGs 11 years ago! They were working o…

  12. story
    Signal-free implementation of trains in a simulation game

    Three years ago I posted here about Captain of Industry, a simulation game that me and co-founder are making and there was quite a bit of interest so I wanted to post a short updat…

  13. comment
    Comment #43335458

    I see, integrating image inputs can be very challenging in this case as the models work with text input. I was not even thinking about the full isometric image, but just some simpl…

  14. comment
    Comment #43334194

    This is awesome! I like the idea of abstracting the factory building with a code-like structure. I wonder if supplemental 2D image (mini-map style) as an input to the policy would …

  15. comment
    Comment #40847725

    MaFi Games | Senior SWE/game dev | Contract or full-time | $70-110k | Remote | C# EDIT: This posting is no longer active, thanks for all the applicants for applying! I’m the co-fou…

  16. comment
    Comment #40565368

    MaFi Games | Senior SWE/game dev | Contract or full-time | $70-110k | Remote (World) | C# EDIT: This posting is no longer active, thanks for all the applicants for applying! I’m th…

  17. comment
    Comment #37500981

    Why did this post disappear from the front page? I understand that this is now a heated topic, but I think it is good for people to know about things like this.

  18. comment
    Comment #37500675

    This is not about "unwilling to pay for quality tools", but completely changing the way they charge for the tools, which gets applied to all legacy software that ever used their to…

  19. comment
    Comment #37499908

    The first comment of this FAQ thread is also talking about this. https://forum.unity.com/threads/unity-plan-pricing-and-packa... The FAQ is worth reading on its own (and very hard …

  20. story
  21. comment
    Comment #36566647

    Or Captain of Industry (disclaimer: I am one of the devs)

  22. comment
    Comment #34903420

    Here is a recent podcast episode about this incident that I enjoyed, incl. interview with the man: https://thisiscriminal.com/episode-206-novak-v-city-of-parma...

  23. comment
    Comment #34552804

    Exactly! The message was like 3x longer, I wonder what is the limit?

  24. comment
    Comment #34550864

    I do the same as KMnO4 and I think I have never received an email to a random address that I haven't shared before. Currently the biggest volume of spam is coming to adobe@ and git…

  25. comment
    Comment #34550625

    Game dev here. The reason is simple - performance. Unlike Java, C# has zero-overhead structs (custom primitive types if you will), so say a Vector3f is just 3 floats in memory, 12 …