Viewing profile — iliketrains
iliketrains
HN member- Joined
- Thu, Aug 25, 2016, 3:08 AM UTC
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- 1,289
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- 83 items
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About iliketrains
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Recent public activity
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Comment #46429831
Author here, thanks for your comment. I am glad to hear that things are progressing! Can you share how large is the team responsible for .NET Modernization? > migrating legacy nati…
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Comment #46429713
Re serialization: We have custom binary serialization that essentially dumps the game state into a binary stream. No allocations, no copies, no conversions. Our saves can be big, >…
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Comment #46429667
Sure, we could use Burst to speed up some strategic parts, but that would not help with the core of the game. To give some context, things are very complex in our game, we have ful…
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Comment #46417954
> Going to completely disagree that Burst and HPC# are unnecessary and messy. Making a managed code burst-compatible comes with real constraints that go beyond "write performant C#…
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Comment #46417155
> You can also install new DLLs and force the player to restart if you want downloadable mod support. I am not aware of an easy way to load (managed) mods as DLLs to IL2CPP-compile…
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Comment #46416920
Author here, thanks for your perspective. Here some thoughts: > approach of separating the simulation and presentation layers isn't all that uncommon I agree that some level of sep…
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Comment #46415923
From my experience, performance gains seen in Debug builds in Unity/C#/Mono nearly always translate in gains in Release mode. I know that this is not always true, but in this conte…
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Comment #46113013
MaFi Games | Senior ASP.NET (full-stack) | Contract | Remote Hi, I'm the co-founder of MaFi Games, the indie studio behind Captain of Industry. We're looking for an experienced ful…
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Comment #45801137
MaFi Games | Senior SWE/Game dev | Contract preferred | Remote | C# Hi, I’m the co-founder of MaFi Games – an indie studio behind the game Captain of Industry. We are a small but p…
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Comment #44374365
Official support for animations, yes! This feels so nostalgic to me, I have written an L-system generator with support for exporting animated PNGs 11 years ago! They were working o…
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Signal-free implementation of trains in a simulation game
Three years ago I posted here about Captain of Industry, a simulation game that me and co-founder are making and there was quite a bit of interest so I wanted to post a short updat…
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Comment #43335458
I see, integrating image inputs can be very challenging in this case as the models work with text input. I was not even thinking about the full isometric image, but just some simpl…
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Comment #43334194
This is awesome! I like the idea of abstracting the factory building with a code-like structure. I wonder if supplemental 2D image (mini-map style) as an input to the policy would …
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Comment #40847725
MaFi Games | Senior SWE/game dev | Contract or full-time | $70-110k | Remote | C# EDIT: This posting is no longer active, thanks for all the applicants for applying! I’m the co-fou…
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Comment #40565368
MaFi Games | Senior SWE/game dev | Contract or full-time | $70-110k | Remote (World) | C# EDIT: This posting is no longer active, thanks for all the applicants for applying! I’m th…
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Comment #37500981
Why did this post disappear from the front page? I understand that this is now a heated topic, but I think it is good for people to know about things like this.
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Comment #37500675
This is not about "unwilling to pay for quality tools", but completely changing the way they charge for the tools, which gets applied to all legacy software that ever used their to…
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Comment #37499908
The first comment of this FAQ thread is also talking about this. https://forum.unity.com/threads/unity-plan-pricing-and-packa... The FAQ is worth reading on its own (and very hard …
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Comment #36566647
Or Captain of Industry (disclaimer: I am one of the devs)
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Comment #34903420
Here is a recent podcast episode about this incident that I enjoyed, incl. interview with the man: https://thisiscriminal.com/episode-206-novak-v-city-of-parma...
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Comment #34552804
Exactly! The message was like 3x longer, I wonder what is the limit?
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Comment #34550864
I do the same as KMnO4 and I think I have never received an email to a random address that I haven't shared before. Currently the biggest volume of spam is coming to adobe@ and git…
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Comment #34550625
Game dev here. The reason is simple - performance. Unlike Java, C# has zero-overhead structs (custom primitive types if you will), so say a Vector3f is just 3 floats in memory, 12 …